Updates

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Stevo
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Post by Stevo » Wed Sep 30, 2009 6:58 pm

[quote="Rits";p="199291"]
:lol: You guys...
[/quote]
You need to capitalize that :lol:.

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Re: Updates

Post by Stevo » Wed Sep 30, 2009 9:17 pm

- Item density calculation corrected for Versus games
- Fixed weapon density in Crash Course
- mp_gamemode now a valid command
- New localized audio for Crash Course now available
- Fixed achievement issues in Crash Course
- Fixed dedicated servers not updating correctly to master server
- Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds

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Re: Updates

Post by Flobee » Thu Oct 01, 2009 1:05 am

I gave Crash Course a run through just now, and I think it's pretty good. Sure, it's just two chapters, but dang, they're long, intense chapters. They feel almost two chapters long themselves.

I played it on normal, and while I had little trouble mowing down the waves of normal mode zombies, I did take quite a number of hits, so I can see this campaign being quite difficult on the harder difficulties.


Also, [spoil]The finale has an interesting concept to combat turtling. The generator shuts down again mid fight, forcing you to fight your way back to it, and power it on a second time. :P[/spoil]
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Post by Guardian » Thu Oct 01, 2009 1:13 am

Well I played it twice in Vs., first one was a beautiful comeback from a close match (we were losing by only 2 or so points) and the second one was a steamroll in our favor.

It seems to address 2 very key problems in VS., length and item spawns. It's nice and short and item spawn are the same for both teams 8).

It still doesn't change the fact that if your on the losing team it's hard not to rage quit which is why I quit playing versus for a while.

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Post by Flobee » Thu Oct 01, 2009 1:21 am

I stopped playing VS all together because it's a smelly game mode. I never had any fun playing it, even when I was on the winning team.

I have much, much more fun tackling a campaign with a group of friends.
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Post by Guardian » Thu Oct 01, 2009 1:28 am

What about survival?

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Re: Updates

Post by Flobee » Thu Oct 01, 2009 1:33 am

Survival is pretty good too.
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Post by Rits » Thu Oct 01, 2009 5:02 am

I'm still downloading the map :lol: Haven't had steam on long enough to finish it. Oh boy!
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Post by Plinko » Thu Oct 01, 2009 6:01 am

I played it twice, once in vs. and once SP. It's nice, Ive never seen so many weapons, gas or propane around. Wonder if this last update will tone it down a bit. Certainly ammo was never a problem. I can only ever find people to play vs. I'd much rather just play the campaign or survival mode.
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Post by Bronze Fox » Thu Oct 01, 2009 7:54 am

I'm glad they fixed the item spawns, but in the Finale if the Survivors get up to the gun then the Infected can't do anything until the Tank, which sucks.
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Post by TTHREAZ » Thu Oct 01, 2009 1:32 pm

[quote="Plinko";p="199416"]Ive never seen so many weapons, gas or propane around[/quote]

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Re: Updates

Post by Flobee » Fri Oct 02, 2009 1:19 am

Loving the new voice lines.

Zoey: Hey Francis, they've got the latest issue of Hating Everything magazine here.

Francis: I hate latest issues.
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Re: Updates

Post by TheCarpe » Fri Oct 02, 2009 2:03 am

Francis: Have I told you what I think of helicopters?

Zoey: *sigh* Do you hate them, Francis?

Francis: Oh, so I did tell you!
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Post by Plinko » Fri Oct 02, 2009 7:22 am

It's sad that the opening dialogue is so terrible, and not so terrible its funny, just bad when the rest of the dialog in this one is pretty good.
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Re: Updates

Post by Flobee » Fri Oct 02, 2009 7:31 am

Anyone else think it's weird that Bill didn't get any new voice lines?

I found it odd that I was hearing a lot of Zoey and Francis banter, with a little bit of Louis now and then, but Bill was decidedly quiet.

I had a look in the sound folder, and unlike the others, he has no new sound files...

I wonder why?
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