Page 1 of 1

[L4D] Video Evidence: Tank moves FASTER when on fire.

Posted: Tue Jan 13, 2009 8:11 am
by MMX

Re: [L4D] Video Evidence: Tank moves FASTER when on fire.

Posted: Tue Jan 13, 2009 8:47 am
by itchy
Very interesting! This makes it into an actual decision as to whether or not to molotov the tank.

Re: [L4D] Video Evidence: Tank moves FASTER when on fire.

Posted: Tue Jan 13, 2009 12:04 pm
by MMX
[quote="itchy";p="146148"]Very interesting! This makes it into an actual decision as to whether or not to molotov the tank.[/quote]

that's the point ;)

Re: [L4D] Video Evidence: Tank moves FASTER when on fire.

Posted: Tue Jan 13, 2009 12:06 pm
by DeafOfficeWorker
Well, wouldn't you run faster if you were on fire? :P

Re: [L4D] Video Evidence: Tank moves FASTER when on fire.

Posted: Tue Jan 13, 2009 12:16 pm
by So Uncivilized
[quote="DeafOfficeWorker";p="146207"]Well, wouldn't you run faster if you were on fire? :P[/quote]

Do our PC actors run faster when on fire? :P

Posted: Tue Jan 13, 2009 1:27 pm
by Archon
play with masakari and you will most likely get to find out

Posted: Tue Jan 13, 2009 3:17 pm
by Infusions
He also makes different groaning and screaming noises!

Of course, only I find that interesting because I enjoy knowing trivial facts.

Posted: Tue Jan 13, 2009 3:38 pm
by Ian_Suffix
There appears to be much dissenting opinions in that very thread, as flaws are pointed out in the video, anecdotes are delivered, etc...

As soon as I can create content for L4D a la Source SDK, I should make a long tunnel for which to spawn molotovs, and in game, a Tank. It might take some directional assistance to make sure that the user is going straight backwards, to, such as a trigger_push, essentially making the player a sort of rabbit and the Tank a greyhound.

After watching the video myself, however, I find little room for error. My recommended strategy against tanks has been for all players to form a firing line (preferably in a corner), as even if one player gets thrown, the remaining should be able to take it down. Crouch in the front, stand in the back, and close your eyes as you shoot like mad, because the less people panic, the faster it falls.

Posted: Tue Jan 13, 2009 8:37 pm
by MrBlah
I dunno about you... but I was on fire, I would run faster too :D

Re: [L4D] Video Evidence: Tank moves FASTER when on fire.

Posted: Thu Jan 15, 2009 12:38 pm
by CastleDoctrine
Just my anecdotal, in-game, observation, but it always seems that when I become the Tank in versus, I slow down. :?