L4D 2

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mr_s
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Post by mr_s » Mon Jun 01, 2009 3:48 pm

wait, since when did Americans play cricket?

[quote="Jesus_Faction";p="176266"]
It seems like l4d was only just released...
[/quote]

this.

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Post by Buzzy Beetle » Mon Jun 01, 2009 3:51 pm

Sauce
* Survivors: Nick, Ellis, Rochelle, and the Coach
* Missions played in full daylight
* Witch behaves differently during the day – wanders around like an old homeless woman
* New weapons: silenced SMG (silencer has no gameplay implications)
* One new gameplay mode not revealed at this time
* Stronger narrative thread to connect the campaigns
* Savannah campaign where “the zombie infection hasn’t hit yet”
* Instead of a Last Stand-type finale, survivors may have to fight through a hazard-filled highway
* Director can change the layout of the map
* New boss infected: The Charger
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Re: L4D 2

Post by Stevo » Mon Jun 01, 2009 3:59 pm

Didn't expect this... :shock:

Sounds interesting, and they're releasing it on my birthday. :P

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Post by Sargee » Mon Jun 01, 2009 4:02 pm

[quote="Jesus_Faction";p="176266"]It seems like l4d was only just released...[/quote]

i agree makes me feel so outdated so fast.
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Re: L4D 2

Post by TheCarpe » Mon Jun 01, 2009 4:04 pm

[quote="shimmybot";p="176243"]Set for release on November 17, the title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more.[/quote]

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Post by Archon » Mon Jun 01, 2009 4:12 pm

lookin good. am surprised they are moving to a sequel so quickly, but i guess they need to make turtle rock do something now that l4d is done and has its first major content release out the door.
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Post by Rigges » Mon Jun 01, 2009 4:28 pm

Ummm Ummm I just fot use to L4D



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Post by Cpt. Winky » Mon Jun 01, 2009 5:12 pm

although I am very happy about this, i am still gonna play L4D alot. I really hope the entire player base doesnt change, i like my original L4D (although i cant really say anything since it hasn't come out, but we shall see.)
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Re: L4D 2

Post by Clay Pigeon » Mon Jun 01, 2009 5:27 pm

scoutbat + pyro axe + doom chainsaw + frying pan == no Francis.
Last edited by Clay Pigeon on Mon Jun 01, 2009 5:29 pm, edited 1 time in total.
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Post by Masakari » Mon Jun 01, 2009 5:28 pm

[quote="Stevo";p="176278"]
Didn't expect this... :shock:

Sounds interesting, and they're releasing it on my birthday. :P
[/quote]AKA "Talk like Stevo Day"

Also, gameplay footage is out! They've got about eight minutes of it total, and it sells the fact that it is a sequel and not an expansion (At least I think so)

http://pc.ign.com/dor/objects/14352245/ ... 52809.html
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Re: L4D 2

Post by omgspoon » Mon Jun 01, 2009 5:35 pm

im disappointed
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Post by Archon » Mon Jun 01, 2009 5:55 pm

link to all the vids and a podcast interview: http://www.halflife2.net/forums/showthr ... ?p=2959215
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Post by Plinko » Mon Jun 01, 2009 6:07 pm

[quote="Stevo";p="176278"] they're releasing it on my birthday. :P
[/quote]

This is also the day my wife is due. . . I guess I'll be late to this party. :(

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Re: L4D 2

Post by NoodgeVader » Mon Jun 01, 2009 6:11 pm

I can't believe some of you are falling for this cheap ploy by Valve to get another 50 bucks off us. L4D has only been out for around 7 months! By making a sequel Valve as all but admitted that they are not going to continue supporting the original game and instead focus on their new sequel. We deserve more stock maps! We deserve custom map integration! We deserve an official SDK!

Think of how much you have gotten out of TF2 for 20 dollars American, or just $6 if you bought it out of the Orange box (current price $29.99).
I am outraged. Fifty bucks is a lot of beer money. :bad-words: :bad-words: :bad-words: :bad-words: :evil:

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Post by shimmybot » Mon Jun 01, 2009 6:24 pm

I'm excited :)

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