Insurgency Update
Posted: Tue Oct 28, 2008 10:44 pm
The server is being updated now. Steam will automatically update your client. Here's the changes:
General updates and fixes:
* Updated Client/Server Version Control
* Adjusted gameinfo.txt support for Hammer
* Fix for spectator GUI bug
* Fixed ins_minefield
* Fixed the ins_trigger team option and also added a setteam input
* Fixed ins_tkremove
* Set game name in Server Browser "insurgency"
* Fixed invalid/empty player name entries
* Sprint multi-key exploit fixed
* Further anticheat fixes - addressing several reported exploits
* Optimised mp_fadetoblack
* Entities now reset properly on round restart
* Objectives in overhead map are now shown correctly
* Fixed Battle Mode scoreboard
* Fixed a crash when showing the minimap (M) on startup.
* rcon say command implemented
* Fixed an issue that caused the message for choosing commander to always stay on the screen
* Fixed other minor glitches and bugs
Map Updates:
ins_almaden
* Objective A has been adjusted
* Obstacles between the Mosque, the main street and the first USMC spawn were added to slow down the Insurgents on the way to A
* Added a barrier (fences) that is removed after capturing A to force USMC players into the right direction
* The entrance towards the "washing machine room" has been altered to provide more intense firefight
* Other small fixes and layout changes based on the map feedback threads
ins_abdallah
* Fixed all exploits and bugs reported since RC1
* The sideroad route between USMC spawn and B has been altered
* Added an alternate path between Bravo and Charlie
* Improved penetration for wired fences
* Improved graphics, brushwork and performance
ins_baghdad
* Fixed scafolding model bullet penetration issue
* Various small fixes based on the map feedback thread
ins_karkar
* Layout changes to the central cave, more cover to leave the Insurgents' spawn
* New spawn exit for INS' last objective
ins_samawah
* Improved USMC spawn exit
* Some layout changes
ins_samawah_day
* Added changes and improvements from ins_samawah
Sound:
* Improved volume for various player sounds such as breathing and footsteps
* Added Supersonic bullet snaps when a bullet flies past the player
* Improved reload and fire sounds for several weapons
* Optimized some background ambient sounds
Other changes
* Improved performance impact of vehicle models