Insurgency Update

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Stevo
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Insurgency Update

Post by Stevo » Tue Oct 28, 2008 10:44 pm

The server is being updated now. Steam will automatically update your client. Here's the changes:
General updates and fixes:

* Updated Client/Server Version Control
* Adjusted gameinfo.txt support for Hammer
* Fix for spectator GUI bug
* Fixed ins_minefield
* Fixed the ins_trigger team option and also added a setteam input
* Fixed ins_tkremove
* Set game name in Server Browser "insurgency"
* Fixed invalid/empty player name entries
* Sprint multi-key exploit fixed
* Further anticheat fixes - addressing several reported exploits
* Optimised mp_fadetoblack
* Entities now reset properly on round restart
* Objectives in overhead map are now shown correctly
* Fixed Battle Mode scoreboard
* Fixed a crash when showing the minimap (M) on startup.
* rcon say command implemented
* Fixed an issue that caused the message for choosing commander to always stay on the screen
* Fixed other minor glitches and bugs

Map Updates:

ins_almaden

* Objective A has been adjusted
* Obstacles between the Mosque, the main street and the first USMC spawn were added to slow down the Insurgents on the way to A
* Added a barrier (fences) that is removed after capturing A to force USMC players into the right direction
* The entrance towards the "washing machine room" has been altered to provide more intense firefight
* Other small fixes and layout changes based on the map feedback threads

ins_abdallah

* Fixed all exploits and bugs reported since RC1
* The sideroad route between USMC spawn and B has been altered
* Added an alternate path between Bravo and Charlie
* Improved penetration for wired fences
* Improved graphics, brushwork and performance


ins_baghdad

* Fixed scafolding model bullet penetration issue
* Various small fixes based on the map feedback thread


ins_karkar

* Layout changes to the central cave, more cover to leave the Insurgents' spawn
* New spawn exit for INS' last objective

ins_samawah

* Improved USMC spawn exit
* Some layout changes


ins_samawah_day

* Added changes and improvements from ins_samawah

Sound:

* Improved volume for various player sounds such as breathing and footsteps
* Added Supersonic bullet snaps when a bullet flies past the player
* Improved reload and fire sounds for several weapons
* Optimized some background ambient sounds

Other changes

* Improved performance impact of vehicle models

Cujo
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Post by Cujo » Tue Oct 28, 2008 10:49 pm

:)
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Fizbon666
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Post by Fizbon666 » Wed Oct 29, 2008 11:52 am

Both almaden and abdallah seem harder for the marines now.

Though the changes to alm do help the marine's head the right direction. *shrug* Abd the changes at B changed it from easy for marines to easy for insurgs. *shrug*

I did like that chain-link fences can now be shot through.

Hit boxes around vehicles needs to be fixed. I got hit a lot by players I couldn't hit because bullets bounced off the air around vehicles.

It'll be interesting to see how games go now that people "in the know" can't sprint faster than anyone else.

(I know no one here is responsible for the maps, just observing)

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