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Pt bonus to encourage playing as Marines

Posted: Fri Dec 26, 2008 11:00 pm
by Grubby
I noticed that many of the high scoring players tend to play the INS side. Not necessarily better players, but higher scoring (7 out of the top 10 ranked play INS 60% or more). Also the spawn/ exit campers seem to be more prevelant on the INS side. I think this is due to the maps being from "a little bit" to "much easier" for the INS side.

Maybe a slight pt bonus for Marines would encourage some better and at least more kill accomplished to play the Marines side.
I think more pts for OBJ would also help with the spawn/exit camping.

BTW as one of the higher ranked guys can you turn down the negative pts for getting killed....if I have a rotten team I get trounched! :P

Posted: Sat Dec 27, 2008 1:34 am
by MrBlah
just because you are the highest in the stats doesnt mean you are the best player. It shows activity more than skill in a lot of ways.

As for negative points for dying... its meant to keep the stats balanced. No one like a point whore.

Posted: Sat Dec 27, 2008 8:40 am
by Grubby
I agree with loosing points, but I have to kill 3 just to break even for one death. If I have a really bad team then I can end the night -200 pts! Course, I could just hang back but it isn't how I play. Trogdor is probably the worst hurt by deaths.
I am certainly not a stat whore, or I'd play INS much more, but do enjoy the compatition.

Certain maps, like Ramadi, I just anti exit camp the INS. Go INS, chose sapper and smoke the exit campers :) Certainly not good for points :D

But my point was that many of the stat players, good or bad, tend to play INS because it is easier. A small Marine score bonus (say...10% i.e.1.1 pts per kill) might help offset that and more pts for OBJ might encourage players to cap pts instead of exit camping.

Just an idea

Posted: Sat Dec 27, 2008 12:11 pm
by Dog
One way might be to increase the points for certain weapons - so USMC weapons would get more points than INS weapons.

If someone could list the US weapons, I could go through them and increase the multiplier...

But then that might not work, if INS players pick up USMC weapons.

So I might look at writing a plugin that would give you a point(s) for playing USMC...

The stats are being reset on January 1, by the way!

Re: Pt bonus to encourage playing as Marines

Posted: Sat Dec 27, 2008 10:43 pm
by Mongo
Although the point about giving the marines a stat bonus seems like a good idea above all else I think the stats need to include capping points. From what I can tell there are no stats regarding how many points you have capped or defended. I have stopped playing as much lately due to the fact that it seems like every time I join the server it's just a bunch of people running around randomly or hiding in the most ridiculous spots just hoping someone comes by so they can shoot them. This is a big maybe since I don't how many of these people are stat whores rather than just ignorant of the game or something, but maybe some point cap/defend stats would help.

Posted: Sat Dec 27, 2008 10:54 pm
by Dog
Well, right now, it is not possible in Insurgency.
Every game has a modevents.res and this is what plugin developers use to determine stuff like capped areas.

Insurgency doesn't have game events such as capping points. In fact, many of the listed events don't actually do anything. ... 17539.html

Posted: Sun Dec 28, 2008 11:02 am
by Leper
Playing devils advocate here; a few reasons I believe several people don't side with the marines is due to 1) ironsights that blot out half of yer viewing area, 2) that friggin M16s lack of full auto. Yes, I know, many people are able to do some whuppin regardless of those factors, but still. And 3) most of the maps seem to be slanted in favor of the Iraqis.
Dunno if offering a bonus to marines will change much. If anything, I'd imagine the stat watchers will flock over to the marines, though it's a fair bet that they'll not be the ones rushing to cap objectives.
I suppose the only real way to find out will be to implement the idea for a while n see what happens.

Posted: Sun Dec 28, 2008 12:25 pm
by DeafOfficeWorker
I suppose the only real way to find out will be to implement the idea for a while n see what happens.[/quote]

Yup. :)