The locked gate on Hoodoo...
Posted: Sat Sep 27, 2008 2:04 am
I don't know how many people know this already, but there was a lot of confusion about this the other day on TV4, so let me clear things up for those people.
Everyone who has played pl_hoodoo a few times should know of this gate right here.

What everyone may or may NOT know is just exactly WHEN this gate becomes useable. Because this is a custom made map, my first instinct was to use the levers out in front of it.

"But Flobee! That won't work, because there is no use button in TF2!"
You're right. It didn't work.
However, there IS in fact a use button in TF2. It just happens to serve almost NO purpose other than a few gimmicks in some of the more wacky custom made maps. (Harbl Hotel, Mario Kart. You know. The crazy 4chan maps.)
For those who want to know: to enable the use key, bring up the console and type:
Anyway, back on topic.
I then thought maybe the gate will open once the cart has been pushed over the first point.

I was wrong again.
Then, on the other side of the gate, I noticed another set of levers.

See how the cable seems to be connected into the tracks?

Well, once the cart passes that exact point in the tracks...

The gate becomes active! Huzzah! A great spot for teleporters to be set up, and Snipers can have a field day sniping from inside.
There you go, Torven. Now you know!

Everyone who has played pl_hoodoo a few times should know of this gate right here.
What everyone may or may NOT know is just exactly WHEN this gate becomes useable. Because this is a custom made map, my first instinct was to use the levers out in front of it.
"But Flobee! That won't work, because there is no use button in TF2!"
You're right. It didn't work.
However, there IS in fact a use button in TF2. It just happens to serve almost NO purpose other than a few gimmicks in some of the more wacky custom made maps. (Harbl Hotel, Mario Kart. You know. The crazy 4chan maps.)
For those who want to know: to enable the use key, bring up the console and type:
Doing so will turn F into your brand new, almost never to be used "Use button".bind "f" "+use"
Anyway, back on topic.
I then thought maybe the gate will open once the cart has been pushed over the first point.
I was wrong again.
Then, on the other side of the gate, I noticed another set of levers.
See how the cable seems to be connected into the tracks?
Well, once the cart passes that exact point in the tracks...
The gate becomes active! Huzzah! A great spot for teleporters to be set up, and Snipers can have a field day sniping from inside.
There you go, Torven. Now you know!