Heavy Theory 101

A place to discuss strategies and methods of playing
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Heavy Theory 101

Post by cam » Sat Mar 02, 2013 11:56 pm

when to use the brass beast wrote:this space intentionally left blank
all the other guns wrote:pretty much every time

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Re: Heavy Theory 101

Post by Soltan » Sun Mar 03, 2013 4:17 pm

Brass beast can be useful on MvM if you get the speed boost. Otherwise leave it in the backpack. The backpack also generally applies to Tomislav and Natascha.
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Re: Heavy Theory 101

Post by cam » Sun Mar 03, 2013 5:01 pm

I wish Natasha wasn't nerfed to hell with its damage.

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Re: Heavy Theory 101

Post by Soltan » Sun Mar 03, 2013 5:28 pm

Agreed! Natascha is about = to Tomislav in terms of damage per second. Both are generally unacceptable in pub play.
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Re: Heavy Theory 101

Post by Peahats » Sun Mar 03, 2013 5:33 pm

Natascha is actually pretty useful on MvM with slowing down the giant scouts.

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Re: Heavy Theory 101

Post by Soltan » Sun Mar 03, 2013 5:38 pm

Which brings us to quickfix and vaccinator. Neither should ever be equipped!
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Re: Heavy Theory 101

Post by NerevarineKing » Sun Mar 03, 2013 5:43 pm

But the brass beast makes great scrap metal!
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Re: Heavy Theory 101

Post by Daryldime » Sun Mar 03, 2013 6:02 pm

I disagree on the QF soltan. Valve servers are lulzy with solly/QF medic :D
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Re: Heavy Theory 101

Post by Soltan » Sun Mar 03, 2013 6:06 pm

QF is useful on initial push of something like Granary or Badlands, otherwise it's worthless.
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Re: Heavy Theory 101

Post by Fingolfin » Sun Mar 03, 2013 6:07 pm

I've struggled against Vaccinator Medic + Heavy combos, when the bullet resistance is on. Of course all it needs is a good solider/pyro/demo to counter that. But if all the other team has is a bunch of heavies, it's somewhat useful.
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Re: Heavy Theory 101

Post by YoullNeverWalkAlone » Sun Mar 03, 2013 8:21 pm

I've seen a couple medics who were very effective with the vacc. The fact that they could use "ubers" so often, made them very dangerous. While you don't get the full invul, you do get pretty close, and can use it in spurts and much more often.

I don't see me switching to it anytime soon however.

I'm equally bad with all the heavy weapons, so I stick with stock (which is fairly true for most of my classes). It seems that stock is usually best, unless you have a specific play style, or there is really no down side (uber saw vs bone saw)

MvM seems to be the home for weapons you can't do much with elsewhere. There are all sorts of weapons that are great in MvM, that I never see used anywhere. I'm convinced that if the weapon is pretty useless, you ought to use it in MvM. Fan O' War, Brass beast, Scottish Resis., Natasha, Battalion Backup. I'll bet the soldier laser weapons are probably fantastic in MvM, but nobody is willing to try them.
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Re: Heavy Theory 101

Post by l33tOMGlolz!11!shift » Thu Mar 07, 2013 8:43 am

Heavy:

Minigun (stock/strange)
Sandvich
Tickle Mittens.

Anything else and you're fooling yourself!
-OS/2

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Re: Heavy Theory 101

Post by Snidely Whiplash » Sun Mar 17, 2013 2:43 pm

tomislav is good if you have mastered jumping and dropping your mini gun, and many are the players caught unawares by a silent minigun, especially playing tunnels and blind corners
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Re: Heavy Theory 101

Post by Kujako » Fri May 10, 2013 6:35 pm

Stab them all with bullets!

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Re: Heavy Theory 101

Post by The Domer » Fri May 10, 2013 7:18 pm

Soltan wrote:Agreed! Natascha is about = to Tomislav in terms of damage per second. Both are generally unacceptable in competitive play. Anything is acceptable in pub play.
FTFY

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