Re: Nice Advanced Soldier Guide I found
Posted: Tue Aug 04, 2009 12:10 am
Point blanks shovels aren't so much a merit to the weapon, which still has weak damage for the risk involved in hitting someone with it, as they are a mistake on the battlefield. You'd have to use a shovel in that situation since you were desperate and needed something quick and dirty to pull through. However, it was a mistake to enter into that situation in the first place; it would have been more effective to remain at a range and reload.
If you are point blank with no other options, use the shovel - it's about the only thing you have going for you. But take it as incentive to avoid those situations in the future. Part of the game is managing ammo and health and entering combat with ample reserves of both. Just because you aim well doesn't mean you've mastered the game - you have to consider the battle situation as well.
@Plinko:
It's an inside joke. A couple of us laugh at this particular video because the advice to counter an attack is to 'just aerial him'. I'm not sure what the exact definition of an airshot is, I just know that aerial is a pretty silly term that I enjoy laughing at.
If you have no commitment on the battlefield - such as protecting a sentry or a medic - run when you see the uber. The relevant situation is when you're the person who snuck up behind their medic and caused them to pop. They don't much care about you at that point - they want to make the uber as useful as possible given its early use - so make yourself scarce having done your job of denying them proper timing. Otherwise, you want to try to juggle them at range to prevent them from overwhelming your position. But as long as you don't attempt to block the player's path by standing in front of them, you should be fine. I somehow doubt an experienced player would fail to notice someone standing in front of his medic.
I don't think jumping off of walls increases distance. It does, however, quite significantly increase speed since you're pushing away from a wall instead of the floor - more inclined to go forward rather than up. That results in a lot more forward movement since you'll waste less time in the air and reach a forward position significantly faster. I don't think there's merit to wall jumps during combat, but they are the preferred method of reaching the front faster.
If you are point blank with no other options, use the shovel - it's about the only thing you have going for you. But take it as incentive to avoid those situations in the future. Part of the game is managing ammo and health and entering combat with ample reserves of both. Just because you aim well doesn't mean you've mastered the game - you have to consider the battle situation as well.
@Plinko:
It's an inside joke. A couple of us laugh at this particular video because the advice to counter an attack is to 'just aerial him'. I'm not sure what the exact definition of an airshot is, I just know that aerial is a pretty silly term that I enjoy laughing at.
If you have no commitment on the battlefield - such as protecting a sentry or a medic - run when you see the uber. The relevant situation is when you're the person who snuck up behind their medic and caused them to pop. They don't much care about you at that point - they want to make the uber as useful as possible given its early use - so make yourself scarce having done your job of denying them proper timing. Otherwise, you want to try to juggle them at range to prevent them from overwhelming your position. But as long as you don't attempt to block the player's path by standing in front of them, you should be fine. I somehow doubt an experienced player would fail to notice someone standing in front of his medic.
I don't think jumping off of walls increases distance. It does, however, quite significantly increase speed since you're pushing away from a wall instead of the floor - more inclined to go forward rather than up. That results in a lot more forward movement since you'll waste less time in the air and reach a forward position significantly faster. I don't think there's merit to wall jumps during combat, but they are the preferred method of reaching the front faster.