PVK II

A place to discuss Pirates, Vikings and Knights
DeafOfficeWorker
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Re: PVK II

Post by DeafOfficeWorker » Fri Jul 25, 2008 8:15 pm

Great gaming tonight! :D

Shouldn't this be in the "other" games forum? :P
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JohnCarterofMars
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Post by JohnCarterofMars » Fri Jul 25, 2008 8:45 pm

wewt YAAARRR!!!!
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Re: PVK II

Post by Clay Pigeon » Fri Jul 25, 2008 8:56 pm

Could we please get the ville server rules on the PVK server's MotD?
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar

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Post by Blown65 » Fri Jul 25, 2008 11:27 pm

Sorry Clay, I've just been super busy with work and stuff.

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Post by v.o.c » Sat Jul 26, 2008 10:53 am

i will d/load it later and give it a go
Hey you Would'nt you like to be a vicious orange carrot too?
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STEAM a Bi Product of tea.

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Re: PVK II

Post by DeafOfficeWorker » Sat Jul 26, 2008 11:01 am

There's some tips and guides here.

[spoil][quote="DeafOfficeWorker";p="75318"]Quickie guide to Pirates, Vikings and Knights II

Basic Controls:

typical w,a,s,d movement config

Left mouse button: Attack
Right mouse button: Block
Reload (for firearms and crossbow): R
Special Attack (crit): F (I reset mine to Mouse3, it works better)
Pick Up Item (treasure chests): E
Drop Item: Left Mouse Button

General Gameplay:

Always the three opposing teams.

"Booty" and "Booty Tag" have a clock for each team which counts down the time which one controls the treasure chest(s).

"Booty" is taking treasure chests from one team's cap point (near their respective spawn), and returning same to yours. Once you pick up a chest you can neither attack nor block. Teamwork is what gets it done here.

"Booty Tag" is similar to murder ball. One guy carries the chest...everyone on the opposing team tries to smear 'em. The team holding the chest the longest wins.

Has been upgraded to "Holy Grail" gameplay in v2.1.

TeamDeathmatch is self-explanatory. There's another where teams battle each other to control a central cap point.

Several changes and fixes on Arena gameplay in v2.1.

Here's a few tips:

The classes which have a weapon and shield (heavy knight and viking huscarl), can shield bash while blocking. Hit fire while blocking. Very effective against parrots.

The special "crit" attacks are devastating. You build power by registering hits on enemies. The lateral bar with the wolf/dragon/whatever it is on the end, will glow red (the eyes light up too) when you have a special attack ready. Special attacks only work with a specific weapon for that class.

Swords, axes etc. typically build an attack charge by holding down the fire button. The viking beserker (while dual-weilding an axe and sword) is the only exception. You can hold fire to make the beserker continuously swing his weapons.

Just like any FPS, activating quick switch to swap the weapons with your number keys is a benefit.

Black John Carter can tell you about the pirates. That's all he plays. Yar Parrot! :yaaar:

I have resurrected and resumed the use of my former nick "SpicyMcHaggis" as it justs fits this game for some reason. :roll:

Please play this mod. It's a very fun distraction from TF2 and DoD:S once in awhile.

EDIT: Oh, one more thing. Due to rabid and rampant llama population, I recommend disabling voice. Having to read the chat is bad enough without the profane/screaming/singing/griefing mic use.

Thanks to Blown, this is no longer an issue. [/quote][/spoil]





And yes, I've been advocating this game for awhile. :oops:
Last edited by DeafOfficeWorker on Sat Jul 26, 2008 11:15 am, edited 2 times in total.
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Re: PVK II

Post by Tickles » Sat Jul 26, 2008 11:11 am

I'll try and play some later, heading out for a bit right now.

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Post by Blown65 » Sat Jul 26, 2008 11:23 am

MOTD is fixed.

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Re: PVK II

Post by DeafOfficeWorker » Sat Jul 26, 2008 12:01 pm

Thanks, Blown. :D
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Re: PVK II

Post by Clay Pigeon » Sat Jul 26, 2008 12:38 pm

Thank you.
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar

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Re: PVK II

Post by DeafOfficeWorker » Mon Jul 28, 2008 8:50 am

A whole lot of fun this weekend. Thanks to the Villuns who showed up to support the server.

:D

The players were really well-behaved when I was on this weekend. Maybe a lot of people know what a "Ville" server is from other games. :)
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