PVK II News

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PVK II News

Post by DeafOfficeWorker » Tue Jan 06, 2009 12:55 pm

I meant to post this when I first saw it. Apparently, the 2.3 patch is going to include achievements too.

From CrazyTalk:

"Hello everyone! Whether you celebrate Kwanzaa, Christmas or Hanukkah, we wish you and your family the best during this holiday season!
A lot of people have been wondering how things are going. As a little Holiday gift, we've decided to bring you some news on 2.3.

Many of you may already know that we're releasing 2.3 on SteamWorks. This will allow us many new features including automatic patching and Achievements. Some of the achievements we have planned for 2.3 are as follows:

I have never lost a melee! - Kill 100 enemies in hand to hand combat.
Survivalist - Win a round of Last Team Standing while still alive.
Parrot Kebab - Kill a parrot with your spear.
Blast Proof - Survive a keg explosion.
Lightning Rod - Get hit by three different specials within 10 seconds.

These are just a few of the many achievements we have planned, there are plenty more to be expected!
With 2.3's release, we're expecting to see an influx of newer players. As a result, we've decided we'll need to even things out between the new player and the advanced player. Though we still expect those who have a lot of experience to do well, we're making some combat changes and features to help new players get a feel for the game quicker. More information will be available on this in the future.

Now, no news post would be complete without some nice screenshots! Below we have, in order:
-The new territory in Desertruin, allowing more space to move around.
-New paths in Forgotten, making it easier to sneak in and out of enemy bases.
-Some preview shots of Pinegrove, which Gaz is working on.
-Some in-game shots of the Gestir weapons."

:D
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Re: PVK II News

Post by MMX » Tue Jan 06, 2009 2:38 pm

wow this is grate news :)
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Re: PVK II News

Post by DeafOfficeWorker » Tue Jan 06, 2009 4:02 pm

[quote="MMX";p="144935"]wow this is grate news :)[/quote]

Yeah, but gah these guys take forever... :puppydogeyes:

(posted before "it's a free mod" and "DOW, you ungrateful s.o.b.")
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Post by mr_s » Tue Jan 06, 2009 6:02 pm

to this day it surprises me how people find the time to make a mod.

I congratulate any community or programmers that put the time in and make something that works.

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Post by Tarrock » Wed Jan 07, 2009 6:19 am

I really can't wait to see the changes they're making to make the game more newbie friendly. The way the parry system currently works is gonna turn new ppl off to the game.
Nothing more fustrating then going against a guy who spends every second of his day in a mod and can downright obliterate a player.
Not to mention that on 1 fun night the server was lagging like hell and these 2 guys were usings bots to auto-parry and were parrying 90% of every attack with the lag. Can't do sh against that.

Take a look at TF2, crits are there to not only increase fun and feature a little bit of luck, but can have a noob turn the tide against an expert.
Then look at PVK, the creators put the parry system in to seperate the noobs from the experts giving the experts a massive, if not impossible advantage with the way the parry system works with the stun.
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Post by JohnCarterofMars » Wed Jan 07, 2009 10:18 am

bah its just a different playing game. if you have ever played Oblivion or Morrowind, it has a similar parry system that just takes a little getting used to. looking forward to the update, hopefully it will be here within the next 6 months... maybe it will stimulate more peeps to play, as it will be updating through steamworks and thus getting the Ville PVK server active.

thanks for the update DOW
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Re: PVK II News

Post by CastleDoctrine » Thu Feb 26, 2009 9:04 am

Competition, Interview and More!
By: Crazytalk
On: Mon, 23 Feb 2009

[align=center]Image
[/align]
"Our first ever mapping competition (Sponsored by Noesis Interactive) is well underway! We've already seen some great screenshots of maps in the making and are looking forward to getting to play some of them as the contest draws to a close in April.
I highly recommend you check out all 15!
Of course, this wouldn't be possible without the great prizes provided by Noesis Interactive. They've got some amazing DVDs on everything from 3dsMax to Vehicle Scripting in Source. For more great products, Visit their site!

I recently sat down with Gez the Healer over at Modscene Musings for an interview on PVKII and 2.3.

QUOTE
GtH: Tell me about the Gestir!
CT:The Gestir is our bad ass new Viking class! He's sporting a long Spear for thrusting, a handful of Javelins for impaling and a Langseaxe/Shield for peeling apples.


They've got some cool 2.3 media to showcase with the interview, you should check it out here!

In other news, the t-shirts showcased for the competition are now on sale for everyone! As it stands now, we have the Viking's "You are no man!" in t-shirt form as well as a few other goodies including mugs and thongs Image
If you're interested in showing the world just how much they pale in comparison to your manliness, Let them Know!

[align=center]Image[/align]

Stay tuned this weekend, we'll be releasing some info on 2.3 and the new Orange Box features we've been working hard on! Here's a little sneak preview:
[align=center]Image[/align]

As always, be sure to stop by our forums and join our Official Game Group on Steam!"


Also, ere's a screenie of the new Viking Gestir Long Spear:

Image[/size][/font][/i]

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Re: PVK II News

Post by DeafOfficeWorker » Fri Feb 27, 2009 9:48 am

2.3 Features and Effects
By: Crazytalk
On: Fri, 27 Feb 2009

Hello fellow gamers!

As promised, we're excited to bring you news today of some new effects and Orange Box features included in PVKII Beta 2.3!

Some of the new features you can expect from 2.3 include:

Soft Collisions
Steam Community Integration
New Shader Effects
Color Correction
Coin Trails
Facial Animation
New Particle System

Go to www.pvkii.com for the rest of the article and screenshots. :)
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Re: PVK II News

Post by CastleDoctrine » Sun Mar 08, 2009 5:59 pm

2.3 Particles and Facial Animations
By: Crazytalk
On: Sat, 07 Mar 2009
Crazytalk wrote:Hey everyone,

This weekend we're bringing you some awesome media of 2.3 effects.
In our first video, we have a demonstration of some of the new particle effects in 2.3. Included in the video are:

pvk_arena Sudden Death
pvk_cathedral Sudden Death
Berserker Special

In our second video, we take a quick look at the facial animation system, including lip syncing for player taunts. Included are:

Pirate Captain lip syncing and facial expressions
Viking Berserker lip syncing and facial expressions

And last, we get a sneak peak at next week's article on pvk_forgotten.
See the full news release here.

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Re: PVK II News

Post by DeafOfficeWorker » Sun Mar 08, 2009 6:25 pm

The arena volcano made me lol. :lol:
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Re: PVK II News

Post by DeafOfficeWorker » Mon Mar 30, 2009 9:54 am

Apparently they have been busying themselves with map tweaks lately. Read more here.

Still no word about releasing the gestir, Steamworks or the next patch. :?
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Re: PVK II News

Post by CastleDoctrine » Wed Jun 24, 2009 11:21 am

Combat in 2.3
Crazytalk wrote:By: Crazytalk
On: Tue, 09 Jun 2009


Good afternoon everyone!

I bring to you today news about our new combat changes. I know a lot of you have heard that 2.3 will sport a new system of attack and defense and have been itching to know how it will work!

One of the major changes to 2.3 combat is the blocking system. In 2.2, you select one of four directions to block and if the opponent attacks in the corresponding direction you'll be able to perfect parry and counter-attack. This has become quite an issue, as there are only a few players who can perform these blocks on a consistent basis, making it aggravating for the rest!

The new system is similar in the fact that there are still four directions of block and attack, but in 2.3 the block direction is chosen based on the attack direction of your nearest opponent. In other words, if a player is coming at you with an overhead chop and you hold the block button, your weapon will block in the overhead position.

I know what some of you are thinking already, but let me spell out what this does for the average player. When you're not confined to choosing the direction of attack yourself, based on movement, it opens up a much broader range of motion for defense. Tight quarters near gaping holes are no longer death traps for the player trying to block in the direction of the hole! The new system is also easier to pick up for the beginner, but still leaves enough room for mastery (believe me, some of the testers still kick my butt!)

Now, to counter-balance the increase in defensive strategy that the new blocking system allows for, we've added an incentive to those who choose to go on the offense. You are all familiar with the charge bar for weapons and how it increases damage the more charged the weapon is. Well in 2.3, a fully charged attack will also be able to go through a perfect block - eliminating the perfect parry, causing some damage and pushing the opponent back a step. The charge will not remain full for very long, there will be only a window of opportunity. This gives each weapon a timing to master, as each one has different attack speeds. Players who excel in the game right now will still be able to master techniques, but without the utter annihilation of newer players that is the current system!

We've also eliminated the 2 second stuns from being parried. We found them annoying and reduced them down to a small effect to show you've been parried. Blocking in the wrong direction has a chance to cause a small stun, though these stuns are nowhere near as annoying as the ones in 2.2.

In other news, it's my pleasure to introduce you guys to a new Pirate-themed energy drink called RootJack. RootJack has all the kick you need from an energy drink, plus the awesomeness that is Orange flavored Root-Beer. Not only that, but it's sporting one of the coolest logos on its back label!

Image

So if ye' be dyin' of the scurvy, head on over to RootJack.com and find out how to get yourself some of this tasty beverage.

We're also currently looking for more artists to fill out our ranks and help us get updates out the door. Check out our Recruitment Page to see if you've got the skills and interest that we're looking for. Whether you're looking for a great addition to your resume, or have a passion for making games and want your work to be seen by thousands, now's a great time to get your foot in the door as we'll be releasing with Steamworks come 2.3!

That's all for now. Join us next time where we'll shed some light on other combat changes - Shield Bashing and Blocking, the mechanics of the Spear and Javelin and some new moves given to the Skirmisher! You don't want to miss it so be sure to check our forums and site regularly!

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