TV12 CS:GO Requests

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Stevo
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TV12 CS:GO Requests

Post by Stevo » Sun Aug 26, 2012 9:25 pm

If you have any requests regarding the map cycle or settings on TV12, post them here.

Here's the current map cycle:
de_dust
cs_office
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de_dust2
de_train
de_inferno

Flash
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Re: TV12 CS:GO Requests

Post by Flash » Tue Aug 28, 2012 11:25 pm

I'd almost like to see us switch to Competitive from Casual so that armor and defuse kits need to be purchased instead of freebies.

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Re: TV12 CS:GO Requests

Post by OmgOhnoes » Wed Aug 29, 2012 12:36 am

I agree with flash, anything that makes people have to spend more money or obtain less money i'm for. It's the standard AWPfest after a few rounds which is very irritating and not much fun.
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Re: TV12 CS:GO Requests

Post by Flaming Cheese Wheel » Wed Aug 29, 2012 12:41 am

Having to buy equipment will slow the appearance of the AWPfest by only one or two rounds at best.

One of my old leagues had a polite rule where you couldn't use certain weapon types once your K : D passed certain benchmarks.
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Re: TV12 CS:GO Requests

Post by OmgOhnoes » Wed Aug 29, 2012 12:48 am

Flaming Cheese Wheel wrote:Having to buy equipment will slow the appearance of the AWPfest by only one or two rounds at best.

One of my old leagues had a polite rule where you couldn't use certain weapon types once your K : D passed certain benchmarks.
I'm fine with it being delayed, that's one less round that you have to be irritated by them before the map change.

It's not about getting rid of it, just slowing down the people who choose that as their primary weapon.

As for the K:D ratio that's just something that causes people to leave in a lot of cases. I guess it depends on how it's implemented, the ones i experienced would actually force people to worse weapons if they had a overly high K:D ratio. That unfairly punishes those that are decent or good at the game.

I was, however, a part of a clan that only had the AWP available on it's advanced servers. People just had to deal with normal sniper rifle in beginners and intermediate.
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Re: TV12 CS:GO Requests

Post by NoahTheBoa » Wed Aug 29, 2012 8:05 pm

The main difference between casual and competitive aside from money is team size. Not only can you buy an AWP sooner in casual, but you have 10v10 meaning there are more AWPs. In 5v5, AWPs are not a problem.
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Re: TV12 CS:GO Requests

Post by Stevo » Wed Aug 29, 2012 8:07 pm

Flash wrote:I'd almost like to see us switch to Competitive from Casual so that armor and defuse kits need to be purchased instead of freebies.
Are those the only features you want from that mode? I can just enable those individually if so.

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Re: TV12 CS:GO Requests

Post by MrBlah » Wed Aug 29, 2012 9:01 pm

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Re: TV12 CS:GO Requests

Post by Flash » Wed Aug 29, 2012 9:35 pm

Stevo wrote:
Flash wrote:I'd almost like to see us switch to Competitive from Casual so that armor and defuse kits need to be purchased instead of freebies.
Are those the only features you want from that mode? I can just enable those individually if so.
Oh ya that works. I didn't realize it would limit the team size like Noah mentioned.

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Re: TV12 CS:GO Requests

Post by Boss Llama » Thu Aug 30, 2012 11:33 am

10v10 is much better than 5v5, in my opinion. I like having big teams in CS - small ones just make it feel like you're constantly playing comp matches or something.

I also would prefer/support people needing to buy armor and kits. It's all part of the game.
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Re: TV12 CS:GO Requests

Post by Soup Nazi » Sun Dec 16, 2012 11:23 am

And servers are always needed for competitive - it might mean more auto connections and use.
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