Counter-Strike: Global Offensive

A forum dedicated to CS and all its mods.
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Re: Counter-Strike: Global Offensive

Post by Flash » Thu Aug 16, 2012 11:15 pm

Stevo wrote:TV12
BOOM! Thanks Stevo, you rock!

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Re: Counter-Strike: Global Offensive

Post by MateoTheBold! » Thu Aug 16, 2012 11:17 pm

Double fail post.
Last edited by MateoTheBold! on Thu Aug 16, 2012 11:18 pm, edited 1 time in total.
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Re: Counter-Strike: Global Offensive

Post by MateoTheBold! » Thu Aug 16, 2012 11:17 pm

Flash wrote:
Stevo wrote:TV12
BOOM! Thanks Stevo, you rock!
:clap:
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Re: Counter-Strike: Global Offensive

Post by NerevarineKing » Fri Aug 17, 2012 6:34 am

Awesome! Thanks stevo!
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Re: Counter-Strike: Global Offensive

Post by flyingdutchman » Sat Aug 18, 2012 10:25 pm

WOW, excellent server attention. I am pumped to get into this a little more. I played a PUG a few nights ago. While the guys I played against were good, they were also huge ***holes. No seriously, they were all gaping voids of sphincter space. Rude and crude.....nothing like the Ville.

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Re: Counter-Strike: Global Offensive

Post by Mortis462 » Tue Aug 21, 2012 6:24 pm

I'd love to get in on some Villun matches. The little I have played of this I really enjoyed it and will be 100x better with Villuns that pubbers.
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Re: Counter-Strike: Global Offensive

Post by crimsonshootingstar » Tue Aug 21, 2012 8:54 pm

I cant see how this game is any different from CSS besides the slightly modernized textures and a few new items. Still feels old and clunky and difficult to aim.
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Re: Counter-Strike: Global Offensive

Post by Flaming Cheese Wheel » Tue Aug 21, 2012 9:07 pm

Keep friendly fire on. It is educational.
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Re: Counter-Strike: Global Offensive

Post by Eggers » Tue Aug 21, 2012 9:26 pm

Thank you Stevo! Can't wait to get on and play with the Villuns.
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Re: Counter-Strike: Global Offensive

Post by Cpt._Keyes » Tue Aug 21, 2012 9:31 pm

crimsonshootingstar wrote:I cant see how this game is any different from CSS besides the slightly modernized textures and a few new items. Still feels old and clunky and difficult to aim.
very this
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Re: Counter-Strike: Global Offensive

Post by THE Flying chihuahua » Tue Aug 21, 2012 9:48 pm

crimsonshootingstar wrote:I cant see how this game is any different from CSS besides the slightly modernized textures and a few new items. Still feels old and clunky and difficult to aim.
Cause if they didn't make it that way than Valve's headquarters would be a pile of ash right now.
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Re: Counter-Strike: Global Offensive

Post by Flaming Cheese Wheel » Tue Aug 21, 2012 9:55 pm

Yeah, the legacy playerbase for CS is enormous. Even a couple of years back the number of CS players was almost even to the number of CS:S players.

My buy binds are still weird, probably because of renamed weapons.
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Re: Counter-Strike: Global Offensive

Post by crimsonshootingstar » Tue Aug 21, 2012 10:08 pm

I will at least give them credit for changing the pump action shotgun from a Benneli M3 automatic shotgun into a Benneli Nova pump action shotgun.
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Re: Counter-Strike: Global Offensive

Post by Flaming Cheese Wheel » Tue Aug 21, 2012 11:04 pm

...which also messed up my buy binds, that change.

The game is too brown. Makes you miss 1999.
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Re: Counter-Strike: Global Offensive

Post by TheCarpe » Tue Aug 21, 2012 11:32 pm

Flaming Cheese Wheel wrote:...which also messed up my buy binds, that change.

The game is too brown. Makes you miss 1999.
So gray > brown? Unless you're defending the thin strip of green also present in CS:GO Aztec.

I feel like you may have played a lot of Dust/Dust2. It's in the desert. Deserts are primarily brown. Office for one has a much cooler palette.
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