Semi-Regular NeoTF Night

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Masakari
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Semi-Regular NeoTF Night

Post by Masakari » Mon Mar 30, 2009 4:25 pm

Long story short, we need a semi-regular NeoTF night. Considering that Stevo has all the files on the server already and now just answers "Well, people apparently don't want it, so you try to organize a consensus to play it" in a very monotone robotic voice, I'm taking it upon myself to get something going.

NeoTF is something very near and dear to my heart for the simple fact of it was what got me interested in FPS games in general. Yes, basic TFC was fun, but this took it to a whole new level and ensured the game never got boring. And plus, despite all the crazy shenanigans that it entails, it's incredibly balanced, as every feature you have comes at a price.

I'm thinking something along the lines of every second Tuesday or Thursday. I know this isn't something we can get away with doing weekly, but it'd still be nice to do this once in a while.

For those of you who are new to this, there's a great set of documentation here for you.

Anyone else up for this?
Last edited by Masakari on Mon Mar 30, 2009 10:28 pm, edited 1 time in total.
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Clay Pigeon
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Re: Semi-Regular NeoTF Night

Post by Clay Pigeon » Mon Mar 30, 2009 8:27 pm

neotf? Is that loaded?
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Post by mr_s » Mon Mar 30, 2009 9:41 pm

first of all, WTF is neo tf?

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Re: Semi-Regular NeoTF Night

Post by Stevo » Mon Mar 30, 2009 10:19 pm

[quote="Masakari";p="162345"]For those of you who are new to this, there's a great set of documentation here for you.[/quote]

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Post by mr_s » Tue Mar 31, 2009 4:54 am

er, no thanks....


too many commands, not enough keys on keyboard

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Post by Masakari » Tue Mar 31, 2009 7:30 am

*sigh*

NeoTF Myth #1 - You need a separate keyboard for all the new commands that are added.

"bind key togglemenu"

That's the only command you ever need bound. It'll show the class-specific menu for you and access to all the commands that the class has. About the only thing not included in that menu are glyphs and flares, but they're rarely used as it is.
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Post by twelv » Sun Apr 05, 2009 2:10 am

[quote="mr_s";p="162410"]first of all, WTF is neo tf?[/quote]

omg you dont know what neo_TF is? you missed out on THE BEST mod i have EVER played on any modded game. ill give a few examples

scout banging on a lvl 1 SG to turn it into a tesla coil. tesla coil 1-2 shots people
not sure but either spies or scouts could call in air strikes

man its been so long, but that mod was sooooo much fun

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Post by Cpt._Keyes » Sun Apr 05, 2009 2:14 am

keyes


go!
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13

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Post by mr_s » Sun Apr 05, 2009 7:08 am

nope.... back in those days i still had dial up thanks to Telstra

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Re: Semi-Regular NeoTF Night

Post by Stevo » Sun Apr 05, 2009 11:19 am

[quote="mr_s";p="163748"]
nope.... back in those days i still had dial up thanks to Telstra
[/quote]
I also had dialup when I played it. :P

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