[WIP]avantiville

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mr_s
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Post by mr_s » Thu May 28, 2009 8:06 pm

go B!

shimmybot
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Post by shimmybot » Fri May 29, 2009 1:14 am

[quote="mr_s";p="175634"]
go B!
[/quote]

Guardian
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Post by Guardian » Fri May 29, 2009 9:56 am

[quote="shimmybot";p="175680"][quote="mr_s";p="175634"]
go B!
[/quote][/quote]

Shimmy do you ever post text or do you just quote everyone else :lol:

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Post by shimmybot » Fri May 29, 2009 12:54 pm

[quote="Guardian";p="175712"]
[quote="shimmybot";p="175680"][quote="mr_s";p="175634"]
go B!
[/quote][/quote]

Shimmy do you ever post text or do you just quote everyone else :lol:
[/quote]













































:lol:


I do so post text :lol:

however, how else do you think i got my 4 lights ;) :P

l3eeron
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Post by l3eeron » Mon Jun 01, 2009 10:27 am

avantiville mentioned in the TF2maps.net mapping contest :D

User l3eeron has done a terrific remake of Avanti using this mode. Check it out here.

http://forums.tf2maps.net/showthread.php?t=7009

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Post by MrBlah » Mon Jun 01, 2009 10:29 am

[quote="shimmybot";p="175749"]
I do so post text :lol:

however, how else do you think i got my 4 lights ;) :P
[/quote]

Your lights are less impressive than my lights.
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Post by MrBlah » Mon Jun 01, 2009 10:39 am

Ive come to realise, I'm terrible at critiquing your map Beeron... I love it not matter how it is.
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I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
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Post by Plinko » Mon Jun 01, 2009 11:18 am

Hmmm. . . sadly sounds like Avantiville is not eligible for the contest in its current form anyway.

Lies! I would think it is. You have a great start, |3!
Last edited by Plinko on Mon Jun 01, 2009 11:23 am, edited 1 time in total.
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Post by l3eeron » Mon Jun 01, 2009 11:19 am

Ahhhh

I feel all warm n fuzzy :lol:

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Post by shimmybot » Mon Jun 01, 2009 10:52 pm

[quote="MrBlah";p="176212"]
[quote="shimmybot";p="175749"]
I do so post text :lol:

however, how else do you think i got my 4 lights ;) :P
[/quote]

Your lights are less impressive than my lights.
[/quote]


BLASTPHOMY! who has more points? :D

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Post by MrBlah » Tue Jun 02, 2009 3:01 am

[quote="shimmybot";p="176355"]
[quote="MrBlah";p="176212"]
[quote="shimmybot";p="175749"]
I do so post text :lol:

however, how else do you think i got my 4 lights ;) :P
[/quote]

Your lights are less impressive than my lights.
[/quote]

BLASTPHOMY! who has more points? :D
[/quote]


I have more points. That number is farther away from 0 than yours is.
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Eater of Potatoes, since 2008.


I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
― Neil deGrasse Tyson

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Re: [WIP]avantiville

Post by l3eeron » Mon Jun 22, 2009 2:38 am

[anchor]av01[/anchor]

The next installment is ready!

:D

ctf_avantiville_b29

bsp for players
http://www.stevotvr.com/~web3_beeron/ma ... le_b29.bsp


bz2 for server ops
http://www.stevotvr.com/~web3_beeron/ma ... 29.bsp.bz2



change log as follows:
- Flags now spawn on last captured point (like in TFC) as opposed to outside the active spawn room.
- Added blocking system so red can stand on the point and block.
- Added flag return count down timer (last 15 seconds).
- Moved BLU's 1st spawn
- Changed spawn patterns for RED and BLU
- Removed a RED spawn room
- Removed a BLU spawn room
- Updated mission briefing (still not final)
- Reduced CP1 area
- Added ramp to CP1
- moved ramp in CP4


...I think that's it. :)
Last edited by l3eeron on Mon Jun 22, 2009 3:03 am, edited 1 time in total.

MrBlah
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Post by MrBlah » Mon Jun 22, 2009 2:55 am

sweet. looks awesome B
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Eater of Potatoes, since 2008.


I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
― Neil deGrasse Tyson

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Post by Plinko » Mon Jun 22, 2009 7:17 am

These look great, can't wait to give them a try!
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Post by l3eeron » Mon Jun 22, 2009 10:20 am

Something happened to red's spawn last night when we were testing b29. They started spawning in the wrong room, so I have to figure it out and do a quick hot-fix.

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