[WIP]avantiville

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Re: [WIP]avantiville

Post by Flobee » Sun Jul 18, 2010 11:08 pm

But it's a shiny truck that can fly. What's not to love?
where doing this man.
where MAKING THIS HAPEN.

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Re: [WIP]avantiville

Post by Gizanked » Sun Jul 18, 2010 11:49 pm

and i, chitty chitty bang bang love you too
http://www.tf2items.com/id/evagizanked
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Re: [WIP]avantiville

Post by MrBlah » Sun Jul 18, 2010 11:51 pm

Ian_Suffix wrote: you get a sun shaped like a truck.
This would be amazing!
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Re: [WIP]avantiville

Post by l3eeron » Mon Jul 19, 2010 12:17 am

shiny flying truck?!

what in the ville are you talking about? :lol:

pictures or it never happened....

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Re: [WIP]avantiville

Post by Flobee » Mon Jul 19, 2010 2:24 am

Yeah, I'm not actually sure what Ian is talking about, I just thought the idea of a shiny flying truck sounded pretty nifty!
where doing this man.
where MAKING THIS HAPEN.

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Re: [WIP]avantiville

Post by Darklightr » Mon Jul 19, 2010 6:07 am

Wow........ :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :D lol, nice work, l3eeron
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Re: [WIP]avantiville

Post by Ian_Suffix » Tue Jul 20, 2010 1:54 am

Well, I'm 100% sure that on the server this truck was giving off some unnecessary cube maps, but I think I configured my own texture folder to compensate when making Camping Trip. Anyway, flying truck:
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The Nook:
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Roof weirdness, remember for when the layout is complete
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Re: [WIP]avantiville

Post by Darklightr » Tue Jul 20, 2010 5:20 am

lol... xD
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Re: [WIP]avantiville

Post by frostdillicus » Tue Jul 20, 2010 9:41 pm

Found a hole in a wall!

To the right of Cap 3 as you are leaving the cap point via the stairs, if you go up the steppes and take a left, climb the boxes to the roof of the little shed you see...this!

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You can shoot through it. I don't think anyone is small enough to fit through it, but we need to stop Carpe from shooting enough pipes into the core of the Earth to blow us all up to death. :)
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Re: [WIP]avantiville

Post by Darklightr » Wed Jul 21, 2010 4:55 am

Carpe wouldnt do that.... no, 'cause he knows ill get the Swarm after him if he does :D
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Re: [WIP]avantiville

Post by l3eeron » Tue Jan 04, 2011 1:44 pm

Well, we took avantiville out of the rotation due to a weird bug that I can not for the life of me recreate...

Blue was able to Cap#2 before Cap#1 was taken...

All the cap points should be locked except the active CP.

I'm thinking it has something to do with there being more than one player. I"m hoping I might be able to get a couple guys on tonight to help me debug it.

Otherwise, I'm ready to release b33. :)

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Re: [WIP]avantiville

Post by Plinko » Tue Jan 04, 2011 1:54 pm

Let me know, I'll help test.

Also, you really need to do whatever is in your power to make b33 the final release for obvious reasons.
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Re: [WIP]avantiville

Post by TTHREAZ » Tue Jan 04, 2011 2:19 pm

Plinko wrote:Let me know, I'll help test.

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Re: [WIP]avantiville

Post by MrBlah » Tue Jan 04, 2011 2:47 pm

Plinko wrote:Let me know, I'll help test.

Also, you really need to do whatever is in your power to make b33 the final release for obvious reasons.
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I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
― Neil deGrasse Tyson

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Re: [WIP]avantiville

Post by three_gunn » Sat Jan 08, 2011 3:05 am

i'll be there to help test too l3, just say the word. avanti is what brought me to the ville many moons ago and i'll do whatever is needed to help its resurrection.
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