[WIP]cp_avantiville
- TheCarpe
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Re: [WIP]cp_avantiville
Wow, Beer! Looks incredible! Now it's getting that TF2 feel to it!
Sry if my earlier comment seemed degrading or anything it ment for it to be constructive critisism
And I think you have made alot of improvent about all the stuff was mentioned
Im looking forward to trying it out soon
And I think you have made alot of improvent about all the stuff was mentioned
Im looking forward to trying it out soon
Patrick: "I wumbo, you wumbo, he she we wumbo, wumboing, wumbology, they study of wumbo...come on Spongebob, this is first grade!"
- TheCarpe
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Re: [WIP]cp_avantiville
Are those chairs fixed to the ground or loose?
I can't help it, if I'm a Soldier on Granary and I come across one of those loose orange cones, it's gonna get a lesson in pain.
If the chairs are loose, I won't be able to help myself there either
I can't help it, if I'm a Soldier on Granary and I come across one of those loose orange cones, it's gonna get a lesson in pain.
If the chairs are loose, I won't be able to help myself there either
- l3eeron
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It's been progressing by leaps and bounds lately. The screen shots dont do it justice. Ive added lots of environmental things like wind and dust along with a good mix of lighting and fog...
you wont even recognize b5, but we'll have to start the playtesting process all over again... oh well, its fun!
you wont even recognize b5, but we'll have to start the playtesting process all over again... oh well, its fun!
- diarmad
I got a chance to tinker around on the latest version, and although l3eeron is right that screen shots DO NOT do it justice, you can check out a quick sort of "run through" here:
http://www.diarmad.com/avanti
I should put some sort of page in there that automatically makes thumbnails so you can see them before you click on them, but I am super busy. But any how, check it out.
And another thing, you can't know how AWESOME l3eeron has made the ambient sound on this map. I was BLOWN away by it. l3eeron - my man, keep up the good work, I can't WAIT to see the finished version of this one. Seriously.
P.S. - Did you get that Waterfall texture working?
http://www.diarmad.com/avanti
I should put some sort of page in there that automatically makes thumbnails so you can see them before you click on them, but I am super busy. But any how, check it out.
And another thing, you can't know how AWESOME l3eeron has made the ambient sound on this map. I was BLOWN away by it. l3eeron - my man, keep up the good work, I can't WAIT to see the finished version of this one. Seriously.
P.S. - Did you get that Waterfall texture working?
- TheCarpe
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Re: [WIP]cp_avantiville
If I didn't know any better, I'd fully believe Valve made it. It looks that good.
My fav part is the little divider you now between the two Blu spawn exits. Now Demomen can't lay donw one carpet of stickies and hold the whole team, or at least it will be more difficult.
I've always thought the setup time was pretty long. By the time the counter gets down, Point 1 is already fully protected. How about making setup time the length of time it takes for, say, a Soldier to get to point 1? That way it truly does become a fight for the point instead of one team breaking through an already heavily fortified area. Once three sentries get going, it's tough for anything, even an uber, to get to that point between them and the rest of Red Team.
But I digress, awesome job, Beeron! I can't wait to play it!
My fav part is the little divider you now between the two Blu spawn exits. Now Demomen can't lay donw one carpet of stickies and hold the whole team, or at least it will be more difficult.
I've always thought the setup time was pretty long. By the time the counter gets down, Point 1 is already fully protected. How about making setup time the length of time it takes for, say, a Soldier to get to point 1? That way it truly does become a fight for the point instead of one team breaking through an already heavily fortified area. Once three sentries get going, it's tough for anything, even an uber, to get to that point between them and the rest of Red Team.
But I digress, awesome job, Beeron! I can't wait to play it!
- X.O.Skeleton
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- acrazyhobo
- Villun
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Re: [WIP]cp_avantiville
Love this map , it looks like you're doing a terrific job, keep it up yo
[align=center][img]http://img135.imageshack.us/img135/6870/hoboli7.jpg[/img][/align]
- l3eeron
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Re: [WIP]cp_avantiville
[anchor]cp1[/anchor]
Some more
(click thumbnails)
Added grass
the water fall
CP1
inside
The elevator
On top
Some more
(click thumbnails)
Added grass
the water fall
CP1
inside
The elevator
On top
Last edited by l3eeron on Fri Jan 04, 2008 11:03 am, edited 1 time in total.
- Lets Swill
- Villun
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Re: [WIP]cp_avantiville
damn you wern't kiddin' when you said total overhaul.
Where is that elevator? Is that an elevator for cp1?
edit: Alright just put the images together, it is cp1
Whats the current progress on the updated map btw (percent complete wise)
Where is that elevator? Is that an elevator for cp1?
edit: Alright just put the images together, it is cp1
Whats the current progress on the updated map btw (percent complete wise)
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