[WIP]cp_avantiville

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
Post Reply
TheCarpe
Server Admin
Server Admin
User avatar
Posts: 9717
Joined: Sun Nov 04, 2007 11:32 pm
Location: Inside a refrigerator in Guatemala

Games Played

Ville Awards

TheCarpe’s avatar
Loading…

Re: [WIP]cp_avantiville

Post by TheCarpe » Sun Dec 23, 2007 12:36 pm

Wow, Beer! Looks incredible! Now it's getting that TF2 feel to it!
Image
Heck's Kitchen - TVC'08 & '11 ** The Axecutioners - TVC'09 ** Hale's Angels - TVC'10 ** CCCP - TVC'12 ** Ville Cuppin' Cakes - TVC'13 ** TheCarpetbaggers - TVC'14 CHAMPIONS

Zman
Villun
Villun
User avatar
Posts: 1757
Joined: Sat Apr 28, 2007 10:17 pm

Ville Awards

Post by Zman » Sun Dec 23, 2007 4:20 pm

Sry if my earlier comment seemed degrading or anything it ment for it to be constructive critisism

And I think you have made alot of improvent about all the stuff was mentioned

Im looking forward to trying it out soon
Patrick: "I wumbo, you wumbo, he she we wumbo, wumboing, wumbology, they study of wumbo...come on Spongebob, this is first grade!"

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Sun Dec 23, 2007 9:26 pm

:)

No offence taken Zman!

I appreciate the honest feed back


b5 will be awesome compared to the earlier versions

TheCarpe
Server Admin
Server Admin
User avatar
Posts: 9717
Joined: Sun Nov 04, 2007 11:32 pm
Location: Inside a refrigerator in Guatemala

Games Played

Ville Awards

TheCarpe’s avatar
Loading…

Re: [WIP]cp_avantiville

Post by TheCarpe » Sun Dec 23, 2007 10:06 pm

Are those chairs fixed to the ground or loose?

I can't help it, if I'm a Soldier on Granary and I come across one of those loose orange cones, it's gonna get a lesson in pain.

If the chairs are loose, I won't be able to help myself there either :D
Image
Heck's Kitchen - TVC'08 & '11 ** The Axecutioners - TVC'09 ** Hale's Angels - TVC'10 ** CCCP - TVC'12 ** Ville Cuppin' Cakes - TVC'13 ** TheCarpetbaggers - TVC'14 CHAMPIONS

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Sun Dec 23, 2007 11:43 pm

[quote="TheCarpe";p="59895"]Are those chairs fixed to the ground or loose?[/quote]

:lol:

lol they're loose. they're fun to shoot (i havent blasted one with any stickies yet... theres a trash can, and a fire extinguisher too! oh and some breakable barrels... good stuff :cool:

ScurvySD
Villun
Villun
User avatar
Posts: 451
Joined: Tue Dec 04, 2007 4:04 pm

Ville Awards

StoveEats’s avatar
Loading…

Re: [WIP]cp_avantiville

Post by ScurvySD » Mon Dec 24, 2007 1:11 am

Looking better all the time, Beeron. Can't wait to play the updated version.

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Thu Dec 27, 2007 12:32 am

It's been progressing by leaps and bounds lately. The screen shots dont do it justice. Ive added lots of environmental things like wind and dust along with a good mix of lighting and fog...


you wont even recognize b5, but we'll have to start the playtesting process all over again... oh well, its fun!

Archon
Retired Admin
Retired Admin
User avatar
Posts: 1011
Joined: Wed Dec 19, 2007 7:46 pm
Location: Canada

Games Played

Ville Awards

Archon’s avatar
Loading…

Post by Archon » Thu Dec 27, 2007 1:22 am

ooo the new version is looking pretty
USER, n.: The word computer professionals use when they mean 'idiot.'

diarmad

Post by diarmad » Sat Dec 29, 2007 3:07 am

I got a chance to tinker around on the latest version, and although l3eeron is right that screen shots DO NOT do it justice, you can check out a quick sort of "run through" here:

http://www.diarmad.com/avanti

I should put some sort of page in there that automatically makes thumbnails so you can see them before you click on them, but I am super busy. But any how, check it out.

And another thing, you can't know how AWESOME l3eeron has made the ambient sound on this map. I was BLOWN away by it. l3eeron - my man, keep up the good work, I can't WAIT to see the finished version of this one. Seriously.

P.S. - Did you get that Waterfall texture working?

LJ
Villun
Villun
User avatar
Posts: 417
Joined: Wed Oct 25, 2006 12:32 am

Ville Awards

LJ’s avatar
Loading…

Re: [WIP]cp_avantiville

Post by LJ » Sat Dec 29, 2007 11:15 am

looking so much more professional. Great job 13eeron.

TheCarpe
Server Admin
Server Admin
User avatar
Posts: 9717
Joined: Sun Nov 04, 2007 11:32 pm
Location: Inside a refrigerator in Guatemala

Games Played

Ville Awards

TheCarpe’s avatar
Loading…

Re: [WIP]cp_avantiville

Post by TheCarpe » Sat Dec 29, 2007 3:23 pm

If I didn't know any better, I'd fully believe Valve made it. It looks that good.

My fav part is the little divider you now between the two Blu spawn exits. Now Demomen can't lay donw one carpet of stickies and hold the whole team, or at least it will be more difficult.

I've always thought the setup time was pretty long. By the time the counter gets down, Point 1 is already fully protected. How about making setup time the length of time it takes for, say, a Soldier to get to point 1? That way it truly does become a fight for the point instead of one team breaking through an already heavily fortified area. Once three sentries get going, it's tough for anything, even an uber, to get to that point between them and the rest of Red Team.

But I digress, awesome job, Beeron! I can't wait to play it!
Image
Heck's Kitchen - TVC'08 & '11 ** The Axecutioners - TVC'09 ** Hale's Angels - TVC'10 ** CCCP - TVC'12 ** Ville Cuppin' Cakes - TVC'13 ** TheCarpetbaggers - TVC'14 CHAMPIONS

X.O.Skeleton
Server Admin
Server Admin
Posts: 3422
Joined: Mon Oct 23, 2006 2:07 am

Games Played

Ville Awards

Post by X.O.Skeleton » Sat Dec 29, 2007 3:51 pm

damn hard to attack if deffence is doing even an ok job
But felt like a realy hard game when defending
Fun night might be the best in that, just need to get my butt to one of those nights
Image
Crafted by Betteh

acrazyhobo
Villun
Villun
User avatar
Posts: 37
Joined: Sat Dec 15, 2007 11:55 pm

Re: [WIP]cp_avantiville

Post by acrazyhobo » Sat Dec 29, 2007 6:00 pm

Love this map :), it looks like you're doing a terrific job, keep it up yo :D
[align=center][img]http://img135.imageshack.us/img135/6870/hoboli7.jpg[/img][/align]

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Re: [WIP]cp_avantiville

Post by l3eeron » Thu Jan 03, 2008 10:45 pm

[anchor]cp1[/anchor]
Some more

(click thumbnails)

Added grass
Image


the water fall :cool:
Image

CP1
Image

inside
Image
Image
Image

The elevator
Image

On top
Image
Last edited by l3eeron on Fri Jan 04, 2008 11:03 am, edited 1 time in total.

Lets Swill
Villun
Villun
Posts: 43
Joined: Tue Nov 27, 2007 11:57 pm

Ville Awards

Re: [WIP]cp_avantiville

Post by Lets Swill » Thu Jan 03, 2008 11:18 pm

damn you wern't kiddin' when you said total overhaul.

Where is that elevator? Is that an elevator for cp1?

edit: Alright just put the images together, it is cp1 :)

Whats the current progress on the updated map btw (percent complete wise)

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests