cp_tidal_v3

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seanc
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cp_tidal_v3

Post by seanc » Sun Jan 09, 2011 3:52 am

Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.

It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from.

Version 3 Update:

For this new version I tried to reduce the overall bland look of the colors of the map. People felt like it had too much sameness in the textures used throughout.

I made interiors way warmer in light than exteriors to make it look more exciting lighting-wise. I made some buildings have different textures than the rest to add some variety. I added a new metal wall texture which I used on some buildings. I also changed the shape of some of the roofs. They seemed to be too boring and boxy shaped before.

I'm pretty happy with how it is now, at least visually.

Screens:
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Download:
http://dl.dropbox.com/u/3845726/cp_tidal_v3.zip

l3eeron
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Re: cp_tidal_v3

Post by l3eeron » Sun Jan 09, 2011 4:12 am

Looks pretty good, I'll check it out...

thanks for sharing :)

MrBlah
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Re: cp_tidal_v3

Post by MrBlah » Sun Jan 09, 2011 4:48 am

Definitely like the lighting on this one.
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Bronze Fox
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Re: cp_tidal_v3

Post by Bronze Fox » Tue Jan 25, 2011 9:30 pm

Definitely looks promising, but the fourth screen shot looks a lot like Gorge.
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