inv_turbine - Now with more RC!

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
Masakari
Retired Admin
Retired Admin
Posts: 4341
Joined: Tue Dec 18, 2007 2:58 am
Location: Saskatchewan, Canada
Contact:

Games Played

Ville Awards

Masakari’s avatar
Loading…

inv_turbine - Now with more RC!

Post by Masakari » Fri Sep 25, 2009 1:01 am

Dog's "Invasion Style CTF" map that he wanted. :D

Used a decompiled version of turbine to make it. Basically, there are 25 intelligences that spawn in the middle of the map, and the objective is to invade the enemy base with the intelligences. If you drop the flag, the flag can be picked up for five seconds, and then the flag becomes dead.. The team who captures the flag the most times wins!

Entire middle area is nobuilt in order to prevent sentry camping. As well, I have a semi-custom HUD that let teams know the current score (It disappears when you die, but every thirty seconds the text respawns)

http://stevotvr.com/~web3_mascara/inv_turbine_rc1.bsp

http://stevotvr.com/~web3_mascara/inv_t ... c1.bsp.bz2
Last edited by Masakari on Fri Oct 02, 2009 11:47 am, edited 3 times in total.
I am the 1%!

Masakari
Retired Admin
Retired Admin
Posts: 4341
Joined: Tue Dec 18, 2007 2:58 am
Location: Saskatchewan, Canada
Contact:

Games Played

Ville Awards

Masakari’s avatar
Loading…

Post by Masakari » Fri Sep 25, 2009 10:03 am

After doing some research, I've found out how to solve a couple of the bugs with the HUD. The player's HUD isn't set up to add flags upon capture, so I'll need to make some own game_text entities to display the score properly. As well, I think adding a flag respawn delay might make it a little less chaotic.

Big thing I'd like to see tested with a few people is to see if twenty flags in two minutes is too much, or not enough. Adding a delay will lengthen the time, and it could be based on how well it's defended.

Edit: I need a logic-compare entity to get rid of my max-three-caps! Of course, this means I'll need to disable all the flags upon capture or it'd be possible to get a score of much higher than twenty!
I am the 1%!

!B a T m A n!
Villun
Villun
User avatar
Posts: 3231
Joined: Thu Jan 17, 2008 5:02 pm
Location: Vancouver

Games Played

Ville Awards

B a t m a n g’s avatar
Loading…

Post by !B a T m A n! » Fri Sep 25, 2009 11:13 am

can we see pictures? :3
Image

Masakari
Retired Admin
Retired Admin
Posts: 4341
Joined: Tue Dec 18, 2007 2:58 am
Location: Saskatchewan, Canada
Contact:

Games Played

Ville Awards

Masakari’s avatar
Loading…

Post by Masakari » Fri Sep 25, 2009 5:41 pm

I am the 1%!

arfy4
Villun
Villun
User avatar
Posts: 2000
Joined: Sat Apr 11, 2009 12:39 am
Location: Seattle, WA

Games Played

Ville Awards

arfy4’s avatar
Loading…

Post by arfy4 » Fri Sep 25, 2009 11:56 pm

Isn't this just KTF?
Image
Image

!B a T m A n!
Villun
Villun
User avatar
Posts: 3231
Joined: Thu Jan 17, 2008 5:02 pm
Location: Vancouver

Games Played

Ville Awards

B a t m a n g’s avatar
Loading…

Post by !B a T m A n! » Sat Sep 26, 2009 12:51 am

i bet this is gunna be weird to play :) cant wait to try! :D
Image

Guardian
Villun
Villun
User avatar
Posts: 3959
Joined: Sun Oct 05, 2008 10:56 pm

Ville Awards

Post by Guardian » Sat Sep 26, 2009 2:07 am

Why do I have the feeling this map will be scoutfest 2009?

MrBlah
Villun
Villun
User avatar
Posts: 6469
Joined: Sat Dec 30, 2006 2:20 am
Location: Colorado. There's like, mountains and stuff.

Games Played

Ville Awards

Mxtress Blah’s avatar
Loading…

Post by MrBlah » Sat Sep 26, 2009 2:21 am

[quote="Guardian";p="198076"]
Why do I have the feeling this map will be scoutfest 2009?
[/quote]

Because my pyros and Engineers and Heavies will destroy the scouts.
Image
Eater of Potatoes, since 2008.


I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
― Neil deGrasse Tyson

Guardian
Villun
Villun
User avatar
Posts: 3959
Joined: Sun Oct 05, 2008 10:56 pm

Ville Awards

Post by Guardian » Sat Sep 26, 2009 2:36 am

[quote="MrBlah";p="198078"][quote="Guardian";p="198076"]
Why do I have the feeling this map will be scoutfest 2009?
[/quote]

Because my pyros and Engineers and Heavies will destroy the scouts.[/quote]

Pyros and heavies: Nothing much annoyances to me :P

Engy: If they can manage to set in the center then that team has won.


But seriously all you need to do is have a few scouts grab the intel and run out quickly with it.

Plinko
Server Admin
Server Admin
User avatar
Posts: 8564
Joined: Fri May 23, 2008 11:23 am
Location: Georgia, USA

Games Played

Ville Awards

Plinko | RGL.gg’s avatar
Loading…

Post by Plinko » Sat Sep 26, 2009 10:36 am

Since you cap into the other team's base and the INT disappears when dropped, someone's going to have to clear the way in, so I'm betting Scouts play a lesser role or about the same vs. regular Turbine.
"I made all my gold into pants" - Ignatius
Image

Masakari
Retired Admin
Retired Admin
Posts: 4341
Joined: Tue Dec 18, 2007 2:58 am
Location: Saskatchewan, Canada
Contact:

Games Played

Ville Awards

Masakari’s avatar
Loading…

Post by Masakari » Sat Sep 26, 2009 1:29 pm

The middle area could very easy be a nobuild zone if we thought that sentries in the middle would be a problem..
I am the 1%!

Guardian
Villun
Villun
User avatar
Posts: 3959
Joined: Sun Oct 05, 2008 10:56 pm

Ville Awards

Post by Guardian » Sat Sep 26, 2009 4:00 pm

[quote="Plinko";p="198119"]Since you cap into the other team's base and the INT disappears when dropped, someone's going to have to clear the way in, so I'm betting Scouts play a lesser role or about the same vs. regular Turbine.[/quote]

O really?

Alright then ignore what I said.

Bronze Fox
Villun
Villun
User avatar
Posts: 4050
Joined: Tue Aug 19, 2008 3:15 pm
Location: Baltimore, Ohio

Games Played

Ville Awards

Bronze Fox’s avatar
Loading…

Post by Bronze Fox » Sat Sep 26, 2009 9:12 pm

Also, you could change the Scout limit to like one, and make sure not to let Scouts using any weapon unlocks play.
Image

arfy4
Villun
Villun
User avatar
Posts: 2000
Joined: Sat Apr 11, 2009 12:39 am
Location: Seattle, WA

Games Played

Ville Awards

arfy4’s avatar
Loading…

Post by arfy4 » Sat Sep 26, 2009 11:11 pm

Isn't not letting scouts with unlocks play like the server plugin that bans you if you don't delete your halo within ten minutes of joining?
Image
Image

Bronze Fox
Villun
Villun
User avatar
Posts: 4050
Joined: Tue Aug 19, 2008 3:15 pm
Location: Baltimore, Ohio

Games Played

Ville Awards

Bronze Fox’s avatar
Loading…

Post by Bronze Fox » Sun Sep 27, 2009 12:37 pm

It's mainly a joke because I hate all Scout unlocks and despise any Scout who uses them.
Also I said, "weapon unlocks" which excludes hat.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest