Map idea?

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Dog
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Map idea?

Post by Dog » Thu Sep 24, 2009 1:13 pm

Is this possible for a type of CTF map....?

A central part of the map contains the Intelligence.
Players run to the center grab the Intelligence and run back to their base to capture it.
There can be multiple intelligences all over the map. If a player drops the Intelligence, it disappears.

The goal is for teams to capture as many Intelligences as they can....






...or am I gonna have to write a new plugin?
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Masakari
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Post by Masakari » Thu Sep 24, 2009 1:19 pm

It could be done. Hammer allows multiple flags in a map, I just remember reading that it's glitchy in the fact that the HUD will only point to one flag.

Will look up more details this aft.
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Post by Plinko » Thu Sep 24, 2009 1:42 pm

Was it CTF_Aurora where you picked up the intelligence in your base and capped it in the opponents base?

Do they let you code out the CTF HUD? If there are multiple INTs then you might not need it at all.
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Post by Masakari » Thu Sep 24, 2009 11:27 pm

Almost finished this concept using Turbine. :)

The version I've done has 20 intelligences and 10 minutes a round. If an intelligence is dropped, it's lost forever. If the intelligence is capped, it returns to the middle.

A team needs three captures to win. That number will be the biggest thing to keep an eye out for.
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