How to pack stuff into the BSP

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wirtzenator
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How to pack stuff into the BSP

Post by wirtzenator » Thu Aug 06, 2009 8:42 pm

So, I was wanting to turn my map swamp-themed but while I know how to get custom stuff into my map, how can I get other people to see it? I've always had a problem with this and can never find a clear solution. I've heard of programs like BSPzip or pakrat, but they never make that much sense to me. So, how do I do it?

Also, like for particles and soundscapes, there are txt files that are needed, does that follow the same way as custom materials, textures, props would?

Masakari
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Post by Masakari » Thu Aug 06, 2009 8:52 pm

http://www.geocities.com/cofrdrbob/pakrat.html

That's the program I use. You'll need Java installed. Big thing is to keep the paths inside the BSP relative to the main TF folder.
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Re: How to pack stuff into the BSP

Post by Mad-Hammer » Thu Aug 06, 2009 9:28 pm

The only drawback with Pakrat, my experience anyways, is that Pakrat doesn't always find all the entities that need to go into your .bsp. You have to fix a path to your custom .vft and .vmt files. This includes your menu photos and maps text.
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wirtzenator
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Post by wirtzenator » Thu Aug 06, 2009 9:46 pm

[quote="Masakari";p="187585"]
http://www.geocities.com/cofrdrbob/pakrat.html

That's the program I use. You'll need Java installed. Big thing is to keep the paths inside the BSP relative to the main TF folder.
[/quote]

awesome!!! it worked with a small test map i had. pretty simple to use, just hit the Auto thing then saved the BSP. So then i deleted the materials then loaded up the bsp and they still showed up.

Thanks very much.

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