Working Title: cp_delta

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Zeldark
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Working Title: cp_delta

Post by Zeldark » Wed Jul 15, 2009 8:19 pm

There was some interest in the map I've been working on, so here is a screenshot of how I get the most map from a dynamic angle that doesn't look like a rough draft. The map is a 5 point capture, and has lots of work to go:

-Point 3 refined for gameplay
-Points 1 and 5 envisioned and created and refined
-Routes refined
-Items placed
-Progressive spawn locations
-Textures and signs
-Lighting
-3d skybox
-Rain


Image

This is a very ambitious first map, is there anything I'm unaware of that should be on the checklist?
He's a decent shot. He's got some skill, but he's in too much of a hurry.
He's throwing away bullets like they were candy. He doesn't know how to take his time.
Aim careful, and look the devil in the eye.

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Gizanked
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Post by Gizanked » Wed Jul 15, 2009 11:40 pm

hard to tell from just one screenshot, but so long as you say so. as far as things to be sure to do, be sure to check out tf2maps.net they have many many tuts there. and

http://forums.tf2maps.net/showthread.php?t=3050

is a good place to start too
http://www.tf2items.com/id/evagizanked
the artist formerly known as Replica

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