OFFICIAL! Vmfs

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
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shimmybot
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OFFICIAL! Vmfs

Post by shimmybot » Mon Jun 15, 2009 2:42 pm

http://www.tf2.com/ check out the new tf2 blog post :D


thank god, i've been looking for a decompile of badwater forever :P

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Post by Masakari » Mon Jun 15, 2009 2:51 pm

There's been an unofficial set of VMFs from the TF2maps.net website (Bonus points to Beeron for showing me the way). I needed to steal Egypt's VMF file in order to figure out the stupid way that you need to make fire in TF2 for my skeet map.
I am the 1%!

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Post by shimmybot » Mon Jun 15, 2009 2:56 pm

yeah, i've know about the unofficial ones for a while now. Only thing is the list is incomplete

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Post by l3eeron » Mon Jun 15, 2009 3:52 pm

We have em all at tf2maps.net, decompiling a map literally only takes 30 seconds, and valve doesn't lock their maps.


But, this is nice to see 'em officially added to the SDK, I think they got all of the game types in there, except payload race (probably because they're still working on it).

Good job again Valve, thanks! :)

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Post by shimmybot » Mon Jun 15, 2009 6:01 pm

I could have swarn they didn't have badwater on there :eh4: oh well :lol:

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Post by l3eeron » Sun Jun 21, 2009 10:29 am

FYI, if you can't find the .vmf files.

The VMFs are in the cache, do "Refresh SDK Content" to unpack them, then they'll be in the sourcesdk_content/tf/mapsrc directory.

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