[WIP] skeet_ruins (rc1_1)

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
Masakari
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Post by Masakari » Wed May 20, 2009 10:12 pm

Well, you can change classes in the spawn room, but no locker since that's not part of the Skeet map standard anyways.
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Dog
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Post by Dog » Wed May 20, 2009 11:13 pm

It's on TV10.
I uploaded it tonight but didn't configure it. Should be good to go now.
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Post by Dog » Wed May 20, 2009 11:21 pm

Except the bots can't get out of the Cashbox
:rofl:
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Masakari
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Post by Masakari » Wed May 20, 2009 11:24 pm

What?

Did you change coordinates from the old version? They're gonna have to be raised up a little bit...

Regardless, I'm working on an update for it anyways due to some FPS issues, as well as optimizing it a little.
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Masakari
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Post by Masakari » Thu May 21, 2009 12:04 am

New revision of my map:

http://www.stevotvr.com/~web3_mascara/s ... _rc1_1.bsp

Fixes some bad FPS issues and adds some other optimization.

And Dog - you buggered up the location - the start position needs to be about 180 units up where it is now - you've got them spawning inside the cashbox! :rofl:
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Post by shimmybot » Thu May 21, 2009 4:13 am

[quote="Masakari";p="173894"]
Well, you can change classes in the spawn room, but no locker since that's not part of the Skeet map standard anyways.
[/quote]

perfect :)

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