[WIP] skeet_ruins (rc1_1)

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Masakari
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[WIP] skeet_ruins (rc1_1)

Post by Masakari » Thu Apr 30, 2009 10:41 pm

Okay, so I'll admit off the bat that I'm not a good mapper, and that there still is a lot of work left to be done for detail, but it is technically playable, so I thought I'd show it off.

Basically, this is a simple skeet map for Dog's skeet plugin. Players are contained to their area thanks to an invisible wall, but can still shoot through it (And be shot at!). I still have a lot of props, lighting, and a couple of other things to tweak in the map, but it looks presentable (And having people know about it is a good thing....you guys can pressure me to finish it :P ).

http://www.stevotvr.com/~web3_mascara/s ... _rc1_1.bsp

***THESE SCREENSHOTS ARE OUTDATED - THEY'RE FROM THE B3 VERSION***

Shot from the shooting area:
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Close-up shot of the Cashbox
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The back of the ruins, where the skeets are launched.
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Shot of the shooting range where players are shooting from.
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Shot from the back of the map
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Shot from high up on the shooting range.
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Last edited by Masakari on Thu May 21, 2009 12:06 am, edited 5 times in total.
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Post by Ian_Suffix » Thu Apr 30, 2009 11:49 pm

It would appear that this map will carry out its duties quite nicely! Good work.

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Post by Masakari » Sat May 02, 2009 1:38 am

I did a little bit of work on the map, and feel confident enough to release a link to it so that we can try to get some testing with the skeet plugin and see if dimensions are good.

Main changes from the screenshot include a lot of "fire-esque" lighting in the shooting range area, as well as a few more props on the upper area.

http://www.stevotvr.com/~web3_mascara/s ... ins_b1.bsp
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Post by mr_s » Sat May 02, 2009 1:43 am

looks nice... but wtf is a skeet?

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Post by Masakari » Sat May 02, 2009 11:43 am

Dog's skeet shooting plugin...it's essentially a bunch of bots getting fired out from a central area and the players have to shoot the skeets down.
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Post by Stevo » Sat May 02, 2009 11:48 am


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Post by arfy4 » Sat May 02, 2009 1:23 pm

Stevo could not of better explained skeet shooting.
Image
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Post by Masakari » Sat May 02, 2009 5:13 pm

B2 is out, fixing various problems and making everything more Egypt-y.

http://www.stevotvr.com/~web3_mascara/s ... ins_b2.bsp
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Post by Dog » Sat May 02, 2009 5:39 pm

Great work, Masa!
:D
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Re: [WIP] skeet_ruins

Post by machinegunkelly » Sat May 02, 2009 6:15 pm

sounds like fun... ill have 2 try it

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Post by mr_s » Sat May 02, 2009 6:42 pm

[quote="machinegunkelly";p="169943"]
sounds like fun... ill have 2 try it
[/quote]

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Post by Dog » Sat May 02, 2009 7:42 pm

It is fun until the bots get sniper rifle or rocket launchers...then it's a struggle to stay alive. Those hacking critters can target you through walls.

The only way to get health back is to shoot them!
:D
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Re: [WIP] skeet_ruins

Post by CastleDoctrine » Sun May 03, 2009 1:05 pm

Nice work Masa! I'll have to try this out. :)

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Post by Masakari » Tue May 12, 2009 12:05 am

Updated with some more screenshots from my newest beta. Expect a new release *hopefully* by the end of the week.
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Post by shimmybot » Thu May 14, 2009 2:15 pm

only qualm is the lack of a working spawn room, otherwise nice map!

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