[BETA2] CTF Infyzone

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Ian_Suffix
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[BETA2] CTF Infyzone

Post by Ian_Suffix » Fri Apr 10, 2009 1:03 am

It started with one of Infy's innumerable alternate screen names: ctf_infyland_b1. What kind of place could that be, I pondered? Her answer:

ALL SPIES
UNLIMITED CLOAK

My follow-up answer: the Infyzone. Screenshots cannot do it justice, folks. You must venture into this dangerous creation unprepared for what lies ahead. Good luck.

http://iansuffix.kontek.net/tf2/ctf/ctf_infyzone_b2.zip

I do intend to make some changes into the future, such as adding custom overlay(s) and perhaps making the middle area a bit larger. Infusions recommends having at least one 100 foot statue of the Spy that shoots fire out of its eyes.
Last edited by Ian_Suffix on Sat Apr 11, 2009 3:16 am, edited 2 times in total.

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Post by mr_s » Fri Apr 10, 2009 2:09 am

lol. good 1

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Re: [BETA1] CTF Infyzone

Post by KRG » Fri Apr 10, 2009 6:29 am

[quote="Ian_Suffix";p="164772"]Infusions recommends having at least one 100 foot statue of the Spy that shoots fire out of its eyes.[/quote]

What, no spies with friggen laser beams on their heads?
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Post by Plinko » Fri Apr 10, 2009 7:44 am

Sounds like a good map to play as pyro!
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Post by Ian_Suffix » Fri Apr 10, 2009 9:37 am

You're entirely mistaken, Plinko. What part of ALL SPIES did you not understand? It is strictly enforced by the map itself.

While I'm on the subject, I might as well offer some theoretical gameplay elements that this map would provide: Hunting Invisible Pacmen, Invisible 5-spy Barriers around intelligence, and Invisible Firing Lines, appearing when you least expect it. That's the kind of coordinated Spy madness that would be nice to occur, but it's more likely going to be the first one for most of the game.

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Post by Plinko » Fri Apr 10, 2009 10:42 am

LOL, my eyes were so drawn to the UNLIMITED CLOAK that I missed the ALL SPIES. But why would I want to play in infyland if I can't burn spies??
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Post by Ian_Suffix » Fri Apr 10, 2009 11:14 am

Because the greater goal of this map is to increase the pitiful amount of time the average Villun plays as spy! Plus, it's fun to imagine two teams of nearly always cloaked spies bumbling about and running into each other. Anyway, the method I used to give people unlimited cloak would lead to some horrendous problems with other classes, particularly Engineers and Heavies. Unlimited cloak in this situation also means unlimited ammunition.

I should mention there is a particularly defining feature about the map involving the central pillar in the INFY ZONE chamber. It will surely lead to some interesting shenanigans.

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Post by Guardian » Fri Apr 10, 2009 11:16 am

not enough crazy traps.

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Post by Ian_Suffix » Fri Apr 10, 2009 12:31 pm

That can be arranged. I'll probably have some time later this evening to make it a bit larger and crazier. Also, I'll make that custom overlay work even if it kills me.

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Post by CastleDoctrine » Fri Apr 10, 2009 2:45 pm

[quote="Ian_Suffix";p="164821"]Because the greater goal of this map is to increase the pitiful amount of time the average Villun plays as spy![/quote]Surely we can wait til the Spy Update, with its achievements and unlockables, to have teams lopsided with Spies. :lol:

That will motivate people to play much more.

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Post by Ian_Suffix » Fri Apr 10, 2009 11:32 pm

With suggestions from the map's namesake, I have already devised a BETA2.

http://iansuffix.kontek.net/tf2/ctf/ctf_infyzone_b2.zip

Now with 100% more Spy-related devices and terrain! Also, the 100 foot statues with fire coming from the eyes.

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Post by shimmybot » Sat Apr 11, 2009 10:49 am

:lol:

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Post by Stevo » Sat Apr 11, 2009 11:59 am

Crazy, man...

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Post by shimmybot » Sat Apr 11, 2009 12:02 pm

[quote="Stevo";p="164997"]
Crazy, man...
[/quote]

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Post by Ian_Suffix » Sat Apr 11, 2009 3:22 pm

Indeed, I had no intention of denying myself access to insanity while making this. In fact, on the day I made 90% of this in only 6 hours, I had somehow convinced my body that the only way to curb my starvation (I was at work, and had not had lunch or dinner) was to finish this map. As such, I think a pleasant glimmer of craziness shines through in this map.

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