[L4D][scrapped] Grave Descent Campaign vmfs and geometry

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Post by Bronze Fox » Wed May 13, 2009 2:05 pm

Looks really awesome mate, keep it up!
Make my snow map now
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Rits
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Post by Rits » Wed May 13, 2009 2:56 pm

I'm excited. :)
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Ian_Suffix
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Re: [L4D][beta] Grave Descent Campaign

Post by Ian_Suffix » Sat Jun 06, 2009 12:40 am

Mwahahahaha. MWAHAHAHAHA! Ha.

Allow me to introduce beta two of the first map in my campaign. To play it, download the map and nav file, and place them both in your maps folder. Then from the console type "map l4d_caves01_town_b2."

Many screenshots:

...Bill...? Zoey...? I know the car is tragic looking, but...
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Up on the rooftop, click click click. Here comes rotting, dead Patrick...
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Mah-gar-et. Ze moon iz BLU-TIG.
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They were all having a party in the garage, and we had to put an end to such delinquency.
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They left a bit of a mess. Burnable mess!
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What's underneath the bed? It starts with a P, and ends with an E. Or exclamation mark.
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I tried to give him a noble hanging, but it didn't work out.
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An unliving room
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Hey, I'm busy in here!
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A mysterious house on the cliffside with no merit whatsoever.
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Got a lot of stuff?
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On top of "Got a lot of stuff."
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Inside the processing plant!
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And underneath it!
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"Also, I was here."
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Pull the switch...
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...get ready to fight the Horde.
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Here they come...
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GYAAAAAAAAAAAAAAAAHHHHHHHHHHH
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I won.
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Problems I noticed: lightglobe and nearby wall texture, east street meets displacement
Last edited by Ian_Suffix on Sat Jun 06, 2009 1:31 am, edited 2 times in total.

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Re: [L4D][beta] Grave Descent Campaign

Post by Flobee » Sat Jun 06, 2009 1:18 am

Where's the "nav" file you mentioned?
where doing this man.
where MAKING THIS HAPEN.

Ian_Suffix
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Post by Ian_Suffix » Sat Jun 06, 2009 1:20 am

Err, it should be in the zip file...

EDIT: Yeah, it's there.

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Re: [L4D][beta] Grave Descent Campaign

Post by Flobee » Sat Jun 06, 2009 1:21 am

All it had was the bsp file. Or is that all I need, I don't know I'm so confused.
where doing this man.
where MAKING THIS HAPEN.

mr_s
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Post by mr_s » Sat Jun 06, 2009 1:24 am

looks cool

Ian_Suffix
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Post by Ian_Suffix » Sat Jun 06, 2009 1:25 am

GYAAAAHHHH

Flobee, I apologize. I merely looked to see what I had uploaded, not what I was linking to.

http://iansuffix.kontek.net/l4d/caves/caves01b2.zip

There was another file that I had linked to--which was it minus the nav file.

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Re: [L4D][beta] Grave Descent Campaign

Post by Flobee » Sat Jun 06, 2009 1:27 am

Haha, no problem.
where doing this man.
where MAKING THIS HAPEN.

!B a T m A n!
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Post by !B a T m A n! » Sat Jun 06, 2009 1:29 am

looks great ian!!!!
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Re: [L4D][beta] Grave Descent Campaign

Post by Flobee » Sat Jun 06, 2009 2:24 am

Looks pretty cool so far, Ian! Looking forward to future updates!

Although, at one point, I did get a little confused as to what I was supposed to do. That narrow hallway bit with the secured door that you need to activate to open. It wasn't very clear that I had to activate that first thing before I could activate the door. But I'm sure in future versions you'll have taken care of that.
where doing this man.
where MAKING THIS HAPEN.

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Post by shimmybot » Sat Jun 06, 2009 1:36 pm

looks good ian!

Ian_Suffix
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Re: [L4D][alpha-beta] Grave Descent Campaign

Post by Ian_Suffix » Thu Jul 16, 2009 2:37 pm

Introducing the second map (which has yet to even be compiled):

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Post by Ian_Suffix » Mon Nov 30, 2009 7:53 pm

It's... been a while.

The second map went rather poorly. I expected to have trouble with the navigation mesh, but not so much as to send me into a deep depression! It didn't help matters that my workplace did an audit during the middle of the summer and locked me out of the computer lab I had been using. I was so distraught, I banished myself from TheVille and related works.

But over Thanksgiving break, I returned to work, courtesy of my family's new PC! And this time, I finished the job! Presenting the screenshots I took from last week:

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The gang sets out
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Gasoline + crude oil + weapons fire = ?
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Bill couldn't resist.
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Zoey hates elevators.
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Oops, we came from the opposite direction...
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Lower the forklift to make a "ramp..."
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...get ready to own the horde.
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Now, they were all eager to get in the safe house, but I wanted to show the area where you're more likely to fight the horde in that panic event.
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I don't remember how this happened.
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Zoey makes it clear that there's no zombies allowed in the "Immune Club."
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A display of the tree house under attack. I only just noticed one bizarrely dark zombie. Maybe it's actually Bigfoot.
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If you can't tell, I've been trying to make it clear that the zombies have more than one way to get to the fort.

So that's that. I'll be getting a new computer soon, which means I'll be able to start the third map soon enough. I drew out the plans for it ages ago.

EDIT: Oh yeah, Bronze Fox, I'll make your snow map when the editor for L4D2 comes out; it'll be a scavenge map.
Last edited by Ian_Suffix on Mon Nov 30, 2009 7:59 pm, edited 1 time in total.

Guardian
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Post by Guardian » Mon Nov 30, 2009 7:56 pm

Thinking of ever converting one of these maps into a scavenge or survival map Ian?

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