[L4D][scrapped] Grave Descent Campaign vmfs and geometry

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Ian_Suffix
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[L4D][scrapped] Grave Descent Campaign vmfs and geometry

Post by Ian_Suffix » Tue Apr 07, 2009 8:36 pm

Greetings, curious folks. I'm just reserving the name, and in some manners, the concept for my first L4D campaign, which I am tentatively calling "Grave Descent." It'll be fun, I promise! However, I'm just getting started. As compensation, here are some images pulled out of Hammer.

Image
Image
Image
Last edited by Ian_Suffix on Fri Mar 12, 2010 10:49 pm, edited 6 times in total.

!B a T m A n!
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Post by !B a T m A n! » Tue Apr 07, 2009 11:54 pm

looks coo ian i can picture shootin zombies in that :P
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Post by Guardian » Sat Apr 11, 2009 3:59 pm

Awesome, I can't wait for some quality custom content.

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Re: [L4D][alpha] Grave Decent Campaign

Post by Fletch » Sat Apr 11, 2009 4:53 pm

Woot!!!! Go Ian!
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Re: [L4D][alpha] Grave Decent Campaign

Post by CastleDoctrine » Sun Apr 12, 2009 2:22 pm

[quote="Fletch";p="165070"]Woot!!!! Go Ian![/quote]What he said! :D

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Post by Ian_Suffix » Tue Apr 21, 2009 8:23 pm

Some new Hammer-shots. Note the use of HL2 props is probably temporary and merely for reference:

Improved Starting Area:
http://i565.photobucket.com/albums/ss98 ... 4-21_1.jpg

Cliffs:
http://i565.photobucket.com/albums/ss98 ... 4-21_2.jpg

The Last Ditch Escape:
http://i565.photobucket.com/albums/ss98 ... 4-21_3.jpg

Roadside (still heavily under construction):
http://i565.photobucket.com/albums/ss98 ... 4-21_4.jpg

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Re: [L4D][alpha] Grave Decent Campaign

Post by CastleDoctrine » Thu Apr 23, 2009 2:31 am

Doin' well there Ian!

I just wish the L4D SDK was there to make it easier for you.

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Post by Ian_Suffix » Thu Apr 23, 2009 2:53 pm

Yeah, me too. It'll be a pain to replace all the props, but the textures shouldn't take long.

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Post by Masakari » Thu Apr 23, 2009 3:04 pm

Going back to some of the L4D blog posts, they did say that the SDK was going to come out *after* the DLC.

At least they gave us warning, albeit kinda hidden.
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Post by Ian_Suffix » Sun Apr 26, 2009 9:39 pm

A new perspective
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The friendly, local You Store It
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A poor perspective on the mineral extraction factory
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From the back yard of the mineral extraction factory (where the safe house is located)
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Post by Guardian » Sun Apr 26, 2009 10:46 pm

Nice screenshots.

Looks fun to play.

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Re: [L4D][alpha] Grave Decent Campaign

Post by Stevo » Sun Apr 26, 2009 11:07 pm

Looks nice! :D

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Post by Ian_Suffix » Sun Apr 26, 2009 11:33 pm

It may change significantly when I got ahold of the L4D textures, however. I do think that factory turned out nicely, even with the plain HL2 textures. The interior still needs work.

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Re: [L4D][alpha] Grave Decent Campaign

Post by Ian_Suffix » Thu Apr 30, 2009 9:24 pm

4-30 Update: Lots of screens of the quarry filtering line.

Back entrance room
Image
Conveyor line
Image
Dark hallway
Image
Power switch
Image
Generator room (still working on that fog-FPS problem)
Image
A new, potentially permanent skybox
Image

When's that SDK content coming out, HUH?!?!

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Post by Ian_Suffix » Thu May 07, 2009 10:55 pm

Another update, involving the checkpoint room and a bit of the next map, courtesy of the checkpoint room.

The checkpoint
Image

Into the salt mine
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