[L4D][scrapped] Grave Descent Campaign vmfs and geometry

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Ian_Suffix
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Post by Ian_Suffix » Mon Nov 30, 2009 8:07 pm

To release it instantly, eh? I haven't thought about it, to be honest. I always just wanted to finish the campaign, THEN worry about learning how to map for another style.

To be honest, I can't think of any situations in which they could be converted to scavenge or, more likely, survival. YET. But just wait! Perhaps a more suitable panic event will crop up in the 3rd or 4th map.
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Post by Rigges » Mon Nov 30, 2009 8:54 pm

Umm were do I get the Maps again PM me or some thinsg Ian
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Post by Plinko » Mon Nov 30, 2009 11:02 pm

Whoah, I wondered if we'd ever see Ian again!
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Post by Guardian » Tue Dec 01, 2009 2:18 am

Yes, my armed ninja monkey warriors managed to free him from the evil pirates so he could map once again.

Ian_Suffix
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Post by Ian_Suffix » Tue Dec 01, 2009 3:19 am

Ah, Rigges, that's just the thing. I'm only releasing the map for the first one. That way there will be more anticipation for when the mission is complete!

It'll also be more motivation for me.

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Post by Rits » Tue Dec 01, 2009 9:49 am

Woohoo Ian is back!


Map is lookin' good!
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Re: [L4D][alpha-beta] Grave Descent Campaign

Post by Ian_Suffix » Fri Mar 12, 2010 10:48 pm

It was a long, hard road, and with the release of L4D2, I have decided that it is best for me to put this down and return to home court: TF2 mapping.

That being said, I don't want my sleepless nights at the CUE computer lab during the summer go to waste: if anyone is interested in learning how to map for L4D or wants to take advantage of the geometry I have created, by all means, pry apart these vmfs:

http://iansuffix.kontek.net/l4d/caves/g ... mf_1+2.zip

I'm not 100% sure these vmfs will decompress and load properly as it's been ages since I've looked at either of them. If there's any trouble, just give me a call.
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Post by arfy4 » Sat Mar 13, 2010 1:23 am

Aww, I was hoping you would finish, I wanted to play it some day.
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Post by Ian_Suffix » Sat Mar 13, 2010 1:48 am

You can still compile it and mess around with the navigation mesh provided in the zip if you want. I will never be able to finish five maps of this detail in any good amount of time, however, so I'm really better off placing my mapping effort elsewhere.

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