So we could write it as:
Zeldark + Thorn
But as we all know, assists make a difference!
The map consists of 2 team fortresses with a courtyard outside and a 3rd fortress between them, each with a single cap point. Teams will start with control of their base and courtyard. The neutral center base doors will let the teams stare each other down as the preparation timer expires, at which point both teams flood into the control room. All 3 bases are intended to be defensible, while the courtyards should be dangerous to dedicated campers.
There will be progressive spawns as your team advances, yet never having immediate access to an unlocked control point. Like Warpath, but generally with less distance between spawns and control points. I think that's good enough for now, I shouldn't give everything away like a bad commercial, but I'll show you some pics!
And this will be the last thing you see before your life becomes in danger!
Updated checklist:
-Finish team bases, alternate entrances
-Point capture triggers
-Progressive spawn
-Iron out some snags blocking movement
-Item placements
-Texture polishing
-Skybox refining
-Lighting
-Rain
-Area portals