Engineer class

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Dog
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Engineer class

Post by Dog » Wed Aug 22, 2007 4:07 pm

Because RPG is kinda dead and I really like TNT and airstrikes, I thought of two more classes I could program:

Engineer: Gets 1 TNT pack, a rifle, a pistol and a nade

and

Recon: Gets 1 air strike, a smg, a pistol and a nade

Whaddya think?
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Re: Engineer class

Post by Tickles » Wed Aug 22, 2007 4:11 pm

OMG Dog, I'd love you forever if you put in an engineering class!!! :o

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Post by Dog » Wed Aug 22, 2007 4:49 pm

Unfortunately, I wouldn't be able to do the turrets... :(
In CSS it is actually possible by freezing a bot's movement, give him a mg and a different model, and you have a turret.

Sadly DoDS, can't do that...sure we can give it a model, freeze it and turn on bot_flipout, but that's it!
It wouldn't aim at anything and shoot randomly...!
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Post by LadeeeDuke » Wed Aug 22, 2007 6:16 pm

LOL!

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Post by jim beam » Wed Aug 22, 2007 6:41 pm

hahaha i get my tnt back. but i think the enigeer should get a diff gun maybe. i dont know or care I just want my tnt back please tell me this is up now
and how do i get to use? same as medic?
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Re: Engineer class

Post by Tickles » Wed Aug 22, 2007 6:53 pm

Can we at least have a wrench to whack ppl with? Please :twisted:

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Post by Dog » Thu Aug 23, 2007 10:53 am

:lol:
Wrench? Maybe you could look for a wrench skin!

(God, I'm dyslexic....I keep seeing wench!)

Anyway, engineer class is on TV7 for testing, (which will keep Jim happy)

say !class_engineer: to switch back and forward from engineer

say !plant: to plant TNT

say !det: to detonate it

say !defuse: to defuse it

Engineers get one TNT pack per spawn unless it hasn't exploded! Engineers also get a Thompson/MP40 and 2 nades for now.

I spent all night doing an engineer skin, then it started bringing up bones errors, so I gave up! I guess they don't really need one anyway!
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Post by M's » Thu Aug 23, 2007 11:08 am

that'll keep Jim happy good job as usual Dog
I bow down at your knowledge.

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Re: Engineer class

Post by Squirrel » Thu Aug 23, 2007 12:05 pm

This will be on server #7 I assume?

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Post by Dog » Thu Aug 23, 2007 12:08 pm

It's also on TV2 today only, for testing purposes. But it will come off unless popular demand wants it.
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Re: Engineer class

Post by Squirrel » Thu Aug 23, 2007 12:34 pm

I think we should do all the testing on #7 and leave #2 alone

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Post by Dog » Thu Aug 23, 2007 12:48 pm

It's off
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Re: Engineer class

Post by Squirrel » Thu Aug 23, 2007 1:21 pm

Dog you must of been one hell of a kid to watch and into everything :D

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Post by Dog » Thu Aug 23, 2007 1:44 pm

Yup
:D

If they were diagnosing ADHD years ago, I'd have been one of those kids...you know the ones, can't sit still, leg jiggling all over the place, hyperactive, brain switching tracks/direction all the time...

....me!

Thanks to Blah, Tickles and Taco for testing!
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Re: Engineer class

Post by Tickles » Thu Aug 23, 2007 1:48 pm

LOL Dog.

The class is very fun, will have to play around with it a little more. It kind of reminds me of a demo man from TFC with the det packs. :twisted: Nicely done, Dog. Is it going to be on all the servers once it's all done being tested or what not? Or just on 7?

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