Testers needed

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Dog
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Re: Testers needed

Post by Dog » Sat Nov 12, 2011 8:59 pm

...although I am still trying to fix that stupid bug where you are on Axis and you try to join Allies and you end up with long arms...
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Aardvark Ratnick
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Re: Testers needed

Post by Aardvark Ratnick » Sat Nov 12, 2011 9:54 pm

Saw the flame thrower in effect. I like the visuals on it. From the little I saw of it damage capabilities I wasn't that impressed. Don't know maybe I was expecting super atomic plasma heat incinerating zombies instantly. Too much, ya think? :-)

Well I have switched back to the Thompson. It seems more suited to this mod then the rifles right now. It pretty much mows down anything in it path. No more damage resistant SI worries. Disappointed in that I wanted to use the rifles all the way up the ladder as far as I could go and now I find them to be really nerfed.

The changes you have made seem to have made the game smoother and less prone to inexplicable behavior out of the blue. I know you are wrestling with bugs in the original DOD:S, I must admit I am quite impressed with what you have done. At the rate you are going you will have found ways around all the original drawbacks of the game. I would suggest that Valve hire you but that would ruin a good thing. Thank you Dog for your time and effort.

Dog
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Re: Testers needed

Post by Dog » Sat Nov 12, 2011 11:29 pm

The further away the Infected, the less damage. The Infected get incinerated if close by.
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George
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Re: Testers needed

Post by George » Sun Nov 13, 2011 6:25 pm

Dog, I am really enjoying the balance! Just one more thing...If you could write me a skill mod so I can keep up with Dr. Bob, that would be really AWESOME!

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Re: Testers needed

Post by Dog » Sun Nov 13, 2011 6:47 pm

Code: Select all

if (StrEqual(szPlayerName, "Dr. Bob"))
{
    fDamage=0.0
    return Plugin_Changed;
}
:D
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<eVa> + Sarge +
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Re: Testers needed

Post by <eVa> + Sarge + » Sun Nov 13, 2011 7:38 pm

Dog wrote:

Code: Select all

if (StrEqual(szPlayerName, "Dr. Bob"))
{
    fDamage=0.0
    return Plugin_Changed;
}
:D
You ask and you shall receive :P

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Re: Testers needed

Post by George » Mon Nov 14, 2011 4:25 am

lol Just don't get me beat up!

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Re: Testers needed

Post by Dr. Bob » Mon Nov 14, 2011 7:26 am

<eVa> + Sarge + wrote:
Dog wrote:

Code: Select all

if (StrEqual(szPlayerName, "Dr. Bob"))
{
    fDamage=0.0
    return Plugin_Changed;
}
:D
You ask and you shall receive :P
:o How will I combat P.E.'s crazy scores?

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