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New developments coming next year

Posted: Sat Dec 04, 2010 10:44 pm
by Dog
I've been developing new weapons for both sides:

1. Use the Axis smoke grenade as a stun grenade to freeze Zombies for ten seconds

2. Drop a fake body when the Infected One goes invisible or gets shot (instead of the smoke)

3. Guided rockets

I also have been working on connecting the mod up to a single database (working as we speak), so over Christmas, I will be adding achievements and stats

That's it for now. Will keep you posted.

Re: New developments coming next year

Posted: Sat Dec 04, 2010 10:58 pm
by Gizanked
Dog wrote: 1. Use the Axis smoke grenade as a stun grenade to freeze Zombies for ten seconds .

Please refer to "sandman; initial reaction" and " rage inducing"


aside from that it sounds good.

Re: New developments coming next year

Posted: Sun Dec 05, 2010 11:58 am
by Boss Llama
Love the work you do, Dog, but I gotta go with Giz. There should not be stuns, ever. Especially not for 10 seconds, that's an eternity and then some. Stuns makes things actively less fun for pretty much everybody - it gets rid of the challenge for the attacker, and it just makes the victim a spectator at their own execution - the most pointless experience in gaming. (Not that I have an opinion about it! :-P)

Re: New developments coming next year

Posted: Sun Dec 05, 2010 12:17 pm
by Headless-Chicken
I agree with the previous 2 posts about stuns. As for everything else mentioned. YES PLEASE!

Great ideas, and as stated before, we totally appreciate the effort you put into this mod. It's what keeps the mod fresh.

Re: New developments coming next year

Posted: Sun Dec 05, 2010 12:18 pm
by Bronze Fox
How about it can only stun AI zombies?

Re: New developments coming next year

Posted: Sun Dec 05, 2010 1:30 pm
by Dog
:lol:
OK I hear ya! No stuns!

Re: New developments coming next year

Posted: Sun Dec 05, 2010 2:43 pm
by Deslock
Dog wrote::lol:
OK I hear ya! No stuns!

Good Dog! Have a donut! :D