Left4dod - survival

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Dr. Bob
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Re: Left4dod - survival

Post by Dr. Bob » Sun Mar 06, 2011 11:53 pm

Dog wrote:Perhaps the solution would be to use v.o.c's idea:
You slowly lose health as the game progresses (since you are also infected) and the only way to stay on Allies is to kill Zs and pick up health packs. Obviously I'd have to add more red boxes...
That seems like the only workable solution.
It also sounds like a lot of fun, to be honest :lol:
Only problem I can foresee is drop theft
but I suppose that's just a case of making sure you're quicker :D

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Re: Left4dod - survival

Post by P. E. Logos » Mon Mar 07, 2011 12:10 am

I like it, but I'm also wary of it.
Might I suggest something else?
You've built in health to flag caps. Well, if you have an infection buggering up the allies, maybe build in a 'vaccine' to the flag cap rewards--1 minute without damage from infection or something? :D
Maybe even full immunity, as most of the campers never so much as touch a flag on most maps!

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Re: Left4dod - survival

Post by Dr. Bob » Mon Mar 07, 2011 12:12 am

Not full or they'd tap the middle flag at the last second and then scurry back into their spots

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Re: Left4dod - survival

Post by M's » Mon Mar 07, 2011 8:16 am

Ran into an issue this morning. After you die if you fail to make a choice, you respawn as allied. FYI Dog.

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Re: Left4dod - survival

Post by Dog » Mon Mar 07, 2011 8:23 am

Yup.
It's not a bug

If you die as Allies, fail to make a choice, it will keep you on Allies.
If your team cap a flag, two of you will be selected to respawn.
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Re: Left4dod - survival

Post by P. E. Logos » Mon Mar 07, 2011 4:02 pm

I was playing on Donner and Argentan last night and ran into a bit of an issue with TNT. For a specific example--on Donner I was planting TNT to the left of the tankhouse door behind the tank, and the TNT actually planted inside the building on the wall adjacent to where I was clicking. Also, I was getting the message that TNT needs a suitable location to be planted even when I was trying to plant it on walls/sandbags/telephone poles/the ground. When the map switched to Argentan? Half the time I picked up TNT it didn't even register that I had it, as my use key did nothing and no error message popped up telling me I was an idiot for trying to plant TNT somewhere. :D

Not sure if this has happened to other people, and it only happened to me on those two maps. This is the first time I've had a problem with it, too--but I thought you should know.

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Re: Left4dod - survival

Post by Si-Lad » Mon Mar 07, 2011 5:30 pm

Yeah Logo's, I have have picked up 2 airstrikes and it said aim and fire but When I clicked my "use" key nothing happened. Once on Avalanche and once on Donner.

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Re: Left4dod - survival

Post by Dr. Bob » Mon Mar 07, 2011 7:07 pm

I'm getting use to just hammering on my use key as fast as I can. Usually die byt he time I get it off, if I do XD

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Re: Left4dod - survival

Post by P. E. Logos » Wed Mar 09, 2011 7:19 pm

Was playing Survival last night and the map switched to Farmer's! Me and Linuxxx played it for a bit. It was fun--I really hope you decided to add it to the lineup for Survival maps. It's a toughie, but I think with the right people we could finally cap it out!

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Re: Left4dod - survival

Post by Dog » Wed Mar 09, 2011 8:44 pm

Farmers wasn't added to rotation because it is bloody hard!
Drizz can be bad sometimes but Farmers is the hardest map there!

It can be called up at any time. Message me if you want it swapped!
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Re: Left4dod - survival

Post by P. E. Logos » Wed Mar 09, 2011 11:46 pm

Psh, Drizz is a cakewalk sometimes too! Farmers /is/ just bloody hard. :D
I'll keep that in mind though, and may take you up on it

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Re: Left4dod - survival

Post by Dr. Bob » Thu Mar 10, 2011 12:02 am

It's hard, but its the one map I really have fun getting slaughtered on :lol:

Appreciate it Dog :) I wouldnt mind it in the rotation either, but as is, I appreciate you keeping it available

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Re: Left4dod - survival

Post by Si-Lad » Thu Mar 10, 2011 5:08 pm

All this new stuff to stop camping and I cant believe what I just saw while playing.... :lol: :D

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Surely limiting the amount of MG's would be a good way to discourage camping lol

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Re: Left4dod - survival

Post by Dog » Thu Mar 10, 2011 6:10 pm

I know.
You're right.
I hate MGs in Survival. It's too fast for them. And when players die and join Zombies, they're sitting ducks!
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Re: Left4dod - survival

Post by Si-Lad » Thu Mar 10, 2011 6:31 pm

In situations like that you cannot cap a flag if everyone is dead and your the only one left with 4 people playing MG unless they come and cap with you.

The UNG, how to kill him if you and a friend are playing.
Me and Fingers were doing this... While he is locked on to one player, the other player runs behind him and knifes his head. Most amusing as he cant catch the first player up :lol:

Less ammo was poo at first but I kinda like it now Mr Dawg :clap:

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