Left4DoD

A forum dedicated to the Left4DoD Day of Defeat: Source Mod
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Dog
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Re: Left4DoD

Post by Dog » Sat Dec 10, 2011 4:55 pm

On all servers?
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Re: Left4DoD

Post by George » Sat Dec 10, 2011 5:00 pm

We were only on IX Dog. Not sure on the others.

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Re: Left4DoD

Post by Dog » Sat Dec 10, 2011 5:15 pm

I restarted 9 to see if it is that one alone.
If it is the others, too, I'll do some testing tonight.
Might be the offsets borked again...
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Re: Left4DoD

Post by George » Mon Jan 02, 2012 6:42 pm

Popped onto IX tonight to see if the server and my computer were playing any better but I am still experiencing major lag. My ping is under 100, my In is 300-500 but my FPS is 15-18. I don't know if it is me or if this is the resut of the rain which is about when it started lagging. Is anyone else experiencing this?

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Re: Left4DoD

Post by Aardvark Ratnick » Fri Jan 13, 2012 11:02 am

I have idea for the game. Would it be possible to have a secondary airstrike that drops fire bombs instead of high explosives. Sort of like a super Molotov. Could it last a little long then the traditional airstrike?

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Re: Left4DoD

Post by the creeper » Fri Jan 13, 2012 11:51 am

Yes, there has been a lot of lag for the past couple of days on both servers, Also have noticed that if one person goes zombie side the allies have no chance, especially if you get a good player like Umetiya, people start to leave the server as the bots get harder and faster too. Combine it with the lag..Ugh
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Re: Left4DoD

Post by Dog » Fri Jan 13, 2012 10:00 pm

UPDATE VERSION 5.1.510
- Reduced Zombie Health Increase from 10hp per death to 8hp.
- Health increase only happens when human Zombies is zero
- Removed precipitation due to lag issues with some players
- Reduced the strength of Skulls
- Lowered Anarchist health to 150hp
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Re: Left4DoD

Post by Aardvark Ratnick » Fri Feb 10, 2012 11:28 am

So what is with the new health system? Do you have to get a team mate to give you health now? I have run over multiple health packs and nothing has happened despite being low on health. We not "nothing". It picked up and stashed in my backpack or something. But it certainly didn't apply it to me health. Other times I have killed the wraith and immediately ran over the health he drops and it applies it to me health. Sometimes he doesn't drop any health. Thinking that maybe he hasn't sucked anyone's health yet. Just guessing.

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Re: Left4DoD

Post by Aardvark Ratnick » Sun Feb 26, 2012 12:06 am

Dog,

The gremlins of computing decided to take all my money last night (Friday Feb 24). Can you fix that?

On a second note while I know the behavior of the game last night is not something you intend or approve of, I liked it quite a bit. Despite the one hit kill from zombies and zombie friendly fire, I found the game more enjoyable. I don't suppose you are heading this direction for future releases?

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Re: Left4DoD

Post by MMZ>Ion » Fri Mar 09, 2012 6:14 pm

The game seems much faster and quite intense now, reminds me of the speed in quake 1. Wish the zombies made more noise when they spawn right behind ya--hehehe.

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Re: Left4DoD

Post by the creeper » Sat Mar 10, 2012 6:43 pm

The bots are pretty tough now, hard to get past flag 2 on most maps. Really intense. FF says it is enabled but is not working. If you get shot it slows you down but doesn't effect your health. Has the grey dude always spawned 4 bots at a time? It definitely cause a lot more team work, Everyone has been working together great though.
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Re: Left4DoD

Post by FlamingBadfinger » Thu Apr 05, 2012 6:00 pm

Logged into the IX server today, and all my money is gone. I believe I had about $900.

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Re: Left4DoD

Post by FlamingBadfinger » Thu Apr 05, 2012 6:02 pm

Creeper just hooked me up with 5 grand, so I think we're square :)

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Re: Left4DoD

Post by Dr. Bob » Sun Apr 22, 2012 8:44 pm

Stumbled into a bug tonight with the parachutes where the screen fades to black and then doesn't come back. We were on Flash, but it seemed like it was tied to if the flag was being capped or not when you started dropping in.

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Re: Left4DoD

Post by FlamingBadfinger » Tue Apr 24, 2012 1:16 pm

I guess it's time I report this one...

If you select the infected one, spawn, go invisible, and then select any class of zombie from the store, you can play that class completely invisible until you die. If you're the Ung, and you're invisible, you pretty much do not die.

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