Mythbuster Fun Night

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jim beam
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Post by jim beam » Thu Apr 10, 2008 5:50 pm

[quote="Kjeldorian Royal Guard 42";p="85281"][quote="PantslessJedi";p="85052"]I believe... that ALL Melee weapons do more damage from behind.[/quote]

*Thinks about inserting a really dirty comment. . .but slowly backs away.*[/quote]
Totally agree with you on that one. If I was drunk this post would be removed
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Post by Dog » Thu Apr 10, 2008 8:35 pm

Have I missed any (see the OP)?
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Re: Mythbuster Fun Night

Post by MrBlah » Thu Apr 10, 2008 8:57 pm

I dont think and admin can heal himself fast enough to best 12 lvl 3 sentries armed with engineers and dispensers.
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Re: Mythbuster Fun Night

Post by kookoo275 » Thu Apr 10, 2008 9:53 pm

[quote="MrBlah";p="85364"]I dont think and admin can heal himself fast enough to best 12 lvl 3 sentries armed with engineers and dispensers.[/quote]

As admin, you can set your hp to any value. Like 60 thousand :D

(totally not how I got my 61k damage as spy. >.>)

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Re: Mythbuster Fun Night

Post by Fearghas » Thu Apr 10, 2008 10:14 pm

I believe 12 scouts could not cap against 12 snipers on 2fort.
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Re: Mythbuster Fun Night

Post by Squirrel » Thu Apr 10, 2008 11:46 pm

Let’s put eight scouts in one small room with eight stickies’ and see how many it kills.

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Post by ScurvySD » Fri Apr 11, 2008 1:16 am

I believe 2 medics can heal faster than a pyro or heavy can deal damage. (Well, I'd like to see how many it would actually take.)
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Post by BlackHawk » Fri Apr 11, 2008 12:16 pm

I believe that abusing JD would cause many people to laugh
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Re: Mythbuster Fun Night

Post by Tickles » Fri Apr 11, 2008 12:21 pm

I think a red team full of demos could beat a blu team full of demos.

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Post by Buzzy Beetle » Fri Apr 11, 2008 12:22 pm

[quote="DJ George";p="85505"]
I believe that abusing JD would cause many people to laugh
[/quote]

THIS
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Re: Mythbuster Fun Night

Post by Tickles » Fri Apr 11, 2008 12:24 pm

But we abuse JD all the time! :lol: Don't need a fun night for this! :lol:

Poor Uncle Pervie. :cry:

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Re: Mythbuster Fun Night

Post by Thom Yorke Obliterator » Fri Apr 11, 2008 1:52 pm

[quote="Kelgari";p="85380"]I believe 12 scouts could not cap against 12 snipers on 2fort.[/quote]
I believe 12 of any class could not cap against 12 of any class on 2fort.

:lol:
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Post by dredfox » Fri Apr 11, 2008 7:54 pm

[quote="ScurvySD";p="85404"]I believe 2 medics can heal faster than a pyro or heavy can deal damage. (Well, I'd like to see how many it would actually take.)[/quote]

I've worked out the bugs in my similar theory. I believe that eleven medics healing together can make a heavy invulnerable to a team made of pyros, demos, heavies, and soldiers.

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Post by TheCarpe » Fri Apr 11, 2008 11:47 pm

[quote="DJ George";p="85505"]I believe that abusing JD would cause many people to laugh[/quote]

I think this one should be put to the most exhaustive testing of all.
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Post by mr_s » Fri Apr 11, 2008 11:54 pm

[quote="Squirrel";p="85387"]
Let’s put eight scouts in one small room with eight stickies’ and see how many it kills.
[/quote]

I'll be your demo...
:D


[quote="dredfox";p="85634"]
[quote="ScurvySD";p="85404"]I believe 2 medics can heal faster than a pyro or heavy can deal damage. (Well, I'd like to see how many it would actually take.)[/quote]

I've worked out the bugs in my similar theory. I believe that eleven medics healing together can make a heavy invulnerable to a team made of pyros, demos, heavies, and soldiers.
[/quote]

But not snipers.. hehee

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