Mythbuster Fun Night

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Post by MrBlah » Wed Apr 09, 2008 6:49 pm

Oh and speaking Mythbusters, I remember watching Grants robot fight in Robotwars :) lol and last year, Tory Belleci was an appearance at the Colorado School of Mines... where i go. This year, we had one of the guys from SmashLab
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Post by Archon » Wed Apr 09, 2008 6:59 pm

[quote="[HALO]MasterChief";p="78369"]I swear mythbusters is the only show I watch any more.[/quote]

thats cause its about the only show worth watching anymore.
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Re: Mythbuster Fun Night

Post by KRG » Wed Apr 09, 2008 8:12 pm

[quote="Nanite";p="84986"]Oh and I've already disproved KRGs. :lol:[/quote]

To truly test the myth. . .we shall have to use each class. :D

And I think that was a dispenser you killed Nanners, it wasn't shooting you, it was healing you. You do get confused sometimes. 8)
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Post by PantslessJedi » Wed Apr 09, 2008 8:31 pm

I believe... that ALL Melee weapons do more damage from behind.
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Post by TheCarpe » Wed Apr 09, 2008 8:47 pm

[quote="PantslessJedi";p="85052"]I believe... that ALL Melee weapons do more damage from behind.[/quote]

Melee expert speaking here, they do not.
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Post by MrBlah » Wed Apr 09, 2008 9:07 pm

[quote="TheCarpe";p="85058"]
[quote="PantslessJedi";p="85052"]I believe... that ALL Melee weapons do more damage from behind.[/quote]

Melee expert speaking here, they do not.
[/quote]

it may appear so bc you get killed from behind by melee more often.... then again you are unassuming victim to someones deadly blows
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Re: Mythbuster Fun Night

Post by kookoo275 » Wed Apr 09, 2008 10:38 pm

[quote="Stevo";p="85012"][quote="TheCarpe";p="84984"]I don't believe that a Demoman can bounce a pipe off a wall in such a manner that it hits an enemy following him (ala Meet the Demoman).[/quote]
There was a patch early on that caused grenades to no longer explode on impact after bouncing, so you're most likely right.


I don't think crits have an effect on buildables.[/quote]

You're right, stevo, crits have no effect on buildings.

And I wish there was a way to influence the direction of the pipe's bounce. That would be so awesome.

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Post by dredfox » Thu Apr 10, 2008 1:28 am

[quote="ScurvySD";p="84535"]Brilliant idea!

I believe a team of medics could defend gravelpit against a team with no medics.[/quote]

Time to win some respect for the good ol' syringe gun. And let's not forget the ubered bonesaw.

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Post by MrBlah » Thu Apr 10, 2008 3:35 am

[quote="dredfox";p="85111"]
Time to win some respect for the good ol' syringe gun. And let's not forget the ubered bonesaw.
[/quote]

ubered machete is fun to :) a medic randomly ubered me as a sniper while i was on my way to machete someone :) got 4 kills :D
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Re: Mythbuster Fun Night

Post by Tickles » Thu Apr 10, 2008 7:05 am

[quote="Nanite";p="84986"]I believe a team of spys can beat a team of engys on dustbowl.

Oh and I've already disproved KRGs. :lol:[/quote]

You used admin abilities to help disprove it, so it doesn't count. So don't be giving yourself credit for that one!

I think a team of scouts can beat a team of medics... (has that been said? i dont follow the threads)

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Post by dredfox » Thu Apr 10, 2008 3:32 pm

[quote="MrBlah";p="85118"][quote="dredfox";p="85111"]
Time to win some respect for the good ol' syringe gun. And let's not forget the ubered bonesaw.
[/quote]

ubered machete is fun to :) a medic randomly ubered me as a sniper while i was on my way to machete someone :) got 4 kills :D[/quote]

That might have been me. I've been known to uber snipers, engineers, and on occasion scouts.

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Post by PantslessJedi » Thu Apr 10, 2008 3:49 pm

I may not believe this, but I'd love to find out if an uber'd disguised spy can still sap a sentry.

If so, I'd like to propose a medic spy team against engineers and pyros. :P
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Post by dredfox » Thu Apr 10, 2008 4:28 pm

[quote="PantslessJedi";p="85267"]
I may not believe this, but I'd love to find out if an uber'd disguised spy can still sap a sentry.

If so, I'd like to propose a medic spy team against engineers and pyros. :P
[/quote]

Are you thinking about spies ubered by their own team or spies ubered by the enemy? And what happens if an ubered spy cloaks? Does the uber just stop for the spy, will the beam just float there connected to an invisble spy or will the spy not be able to cloak?

While everyone is bringing up medic suggestions, I suggest that we find out if a heavy can be rendered invincible by eleven medics healing him at once. Maybe a duel setup on 2fort's bridge would work. I'm pretty sure, but not positive that the only thing that would easily kill him is a headshot.

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Post by KRG » Thu Apr 10, 2008 4:50 pm

[quote="PantslessJedi";p="85052"]I believe... that ALL Melee weapons do more damage from behind.[/quote]

*Thinks about inserting a really dirty comment. . .but slowly backs away.*
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Post by PantslessJedi » Thu Apr 10, 2008 4:58 pm

I was thinking an allied medic.. but I suppose an enemy medic would warrant some testing as well. :)
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