Mythbuster Fun Night

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CastleDoctrine
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Post by CastleDoctrine » Fri May 16, 2008 12:18 am

[quote="Tarrock";p="93381"]dunno if this has been said or not

Does the demo's bottle do more damage broken?[/quote]Opinions vary. Some say yes, some no.

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Post by mr_s » Fri May 16, 2008 1:29 am

[quote="CastleDoctrine";p="94223"]
[quote="Tarrock";p="93381"]dunno if this has been said or not

Does the demo's bottle do more damage broken?[/quote]Opinions vary. Some say yes, some no.
[/quote]

tis been proven friend...


i think Beeron with a buncha guys tested it...

broken bottle DOES do more dammage

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Post by CastleDoctrine » Fri May 16, 2008 11:19 am

[quote="mr_s";p="94231"]tis been proven friend...


i think Beeron with a buncha guys tested it...

broken bottle DOES do more dammage[/quote] :o
From now on, I'll break my bottle during setup! :lol:

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Re: Mythbuster Fun Night

Post by MMX » Fri May 16, 2008 12:59 pm

i believe a team with

* 3 medics (2 with the invincible 1 with the kritzkrieg) playing offense (making the heavy and a medic invincible while the 3rd medic does a kritzkrieg on the heavy)
* 1 heavy playing offense (attacking the other team)
* 1 sniper playing defence (protecting team from snipers)
* 1 pyro playing defence (protecting engies buildings from spys)
* 1 engie playing defence (protecting team with sg from scouts and others, supporting heavy with ammo, builds teleporters)
* 1 demo playing defence (protecting sg from stickies)

can rule a mixed team of 8 other opponents

on warpath
Last edited by MMX on Fri May 16, 2008 2:46 pm, edited 1 time in total.

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Post by l3eeron » Fri May 16, 2008 1:18 pm

[quote="Tarrock";p="93381"]
dunno if this has been said or not

Does the demo's bottle do more damage broken?
[/quote]

Image

Actually, those numbers I posted that MR_S is talking about says that the broken bottle is purely aesthetic...

and the wiki confirms:

http://tf2wiki.net/wiki/Scrumpy_bottle

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Post by Boss Llama » Mon May 19, 2008 12:38 pm

I believe that if a Kritz is used on a Spy, every swing becomes an insta-kill backstab, regardless of angle.

I base that on the newly fixed "melee criticals" issue, which now results in the spy using the backstab animation on every swing at the end of round when crit-mode is active.
-Boss Llama

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Post by BlackHawk » Mon May 19, 2008 1:08 pm

I believe a spy with noclip would be unstoppable
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

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Post by So Uncivilized » Mon May 19, 2008 1:17 pm

[quote="Alizée Fan";p="94756"]I believe that if a Kritz is used on a Spy, every swing becomes an insta-kill backstab, regardless of angle.

I base that on the newly fixed "melee criticals" issue, which now results in the spy using the backstab animation on every swing at the end of round when crit-mode is active.[/quote]

Hmmm, revealing. I am no spy master, but could this explain all of the 'face stab' complaints. I assumed that the butterfly knife did not crit. Does it? And if so, could that explain the 'face stab' issue?

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Re: Mythbuster Fun Night

Post by DeafOfficeWorker » Mon May 19, 2008 1:19 pm

I believe the uber saw does more damage than the bone saw.
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]

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Post by Stevo » Mon May 19, 2008 2:22 pm

[quote="So Uncivilized";p="94766"][quote="Alizée Fan";p="94756"]I believe that if a Kritz is used on a Spy, every swing becomes an insta-kill backstab, regardless of angle.

I base that on the newly fixed "melee criticals" issue, which now results in the spy using the backstab animation on every swing at the end of round when crit-mode is active.[/quote]

Hmmm, revealing. I am no spy master, but could this explain all of the 'face stab' complaints. I assumed that the butterfly knife did not crit. Does it? And if so, could that explain the 'face stab' issue?[/quote]
It doesn't crit under normal circumstances. I'm not sure about bonus round or ubers though. :?

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