Awful Map Night!

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Re: Awful Map Night!

Post by Will T. » Sat Apr 13, 2013 2:28 pm

The only truly objectively awful map in the game is Junction. All others are a matter of personal opinion. ;)

Unfortunately I don't know that I'll be able to make it, but if I can, I'd like to jump in!

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Re: Awful Map Night!

Post by darklin0 » Sat Apr 13, 2013 2:31 pm

Lolcano, Whale Race, Wacky Races, the one with all the saws. These are a must!
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Re: Awful Map Night!

Post by Will T. » Sat Apr 13, 2013 2:51 pm

darklin0 wrote:Lolcano, Whale Race, Wacky Races, the one with all the saws. These are a must!
It's an all-stock event though... :( Plus the saw map is EXCELLENT. You know it to be true!

If we ever do a bad custom map event, I will gladly contribute some of my earliest attempts at TF2 mapping. I have some real clunkers around that haven't seen the light of day in years, and I'd love to pull 'em out for all to cringe at! :P

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Re: Awful Map Night!

Post by Fraulein Arztin » Sat Apr 13, 2013 3:08 pm

Sweeeet. I'll be there!
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Re: Awful Map Night!

Post by Inner » Sat Apr 13, 2013 3:23 pm

Count me in!

I have many, many pre-Ville hours on Egypt. Not totally awful :lol:

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Re: Awful Map Night!

Post by ADevilishPotato » Sat Apr 13, 2013 3:26 pm

Man you all are making this worse for me.... :cry:
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Re: Awful Map Night!

Post by Alex » Sat Apr 13, 2013 5:22 pm

gulleywash is the worst map of them all.

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Re: Awful Map Night!

Post by Fraulein Arztin » Sat Apr 13, 2013 7:33 pm

aweee taters.... borrow my laptop....
jk.. I wish...
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Re: Awful Map Night!

Post by TheCarpe » Mon Apr 15, 2013 8:13 am

Just a reminder, this is all stock maps. We could fill a week with atrocious customs, but this is meant to be a nod to the official stinkers :D
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Re: Awful Map Night!

Post by Zork Nemesis » Mon Apr 15, 2013 10:46 am

Alex wrote:gulleywash is the worst map of them all.
On a pub scene, it's not too great; but it's very popular for comp play from what I understand. It's one of the more play maps for 6v6 I think, and that was part of the reason Valve gave it the green light to official.
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Re: Awful Map Night!

Post by Buzzy Beetle » Mon Apr 15, 2013 11:50 am

Because of its size Gullywash is a really good 6s map. If you think about the design of the points it's kind of a zig-zag pattern and is quite compact which makes for faster and more exciting gameplay; complete with alternate routes to pretty much anywhere from anywhere.

If you play through the commentary mode on one of the maps (I think it was a node on gravel pit) it's stated by one of the devs at Valve that a map has a significant breakdown if the arena fails to contain the number of players on the server. I think Gullywash falls into this category handily once you put it in a traditional pub server; it's just too small to contain 24 players all at once... not all the time but oftentimes.

As a self-professed fan of the 6s format I really enjoy Gullywash... but in 6s format. Same with Badlands and Granary; you can't expect maps to translate with different rulesets and play just as well. Not saying Gully is a bad pub map since I haven't really played it with a full 24-player server but if it's anything like Badlands I can expect it to not be the star of a rotation.


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I won't be in town for this one so I'm not gonna be able to make it... otherwise I would. Sounds like a fun one Masa! You crazy guy you!
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Re: Awful Map Night!

Post by Soup Nazi » Wed Apr 17, 2013 5:27 pm

But i actually like steel and egypt )= not awful... ah well.
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Re: Awful Map Night!

Post by black_and_blue » Fri Apr 19, 2013 10:31 pm

This was very fun, thanks for organising!

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Re: Awful Map Night!

Post by Ian_Suffix » Fri Apr 19, 2013 10:59 pm

Maaan, I forgot I had choir practice tonight, so I wasn't able to come.

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Re: Awful Map Night!

Post by The Domer » Sat Apr 20, 2013 1:13 am

I had fun! I was only able to pop in briefly (had other commitments) but while I was there it was a riot!

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