TF2 Randomizer Night

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Re: TF2 Randomizer Night

Post by crimsonshootingstar » Thu Sep 06, 2012 12:01 am

Awesome I cant wait!
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Re: TF2 Randomizer Night

Post by One_Medic_Army » Thu Sep 06, 2012 2:49 am

Once more, I have been dragged back to TF2.
I shall be there!

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Re: TF2 Randomizer Night

Post by Daryldime » Thu Sep 06, 2012 12:52 pm

Randomizer also strangely works on Hightower if you wanna throw a different mode into the mix

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Re: TF2 Randomizer Night

Post by Katotsu » Fri Sep 07, 2012 4:48 am

Until an Engie spawns with a wrench. But that ruins ALL gamemodes in Randomizer.

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Re: TF2 Randomizer Night

Post by ketchuo » Fri Sep 07, 2012 1:18 pm

Daryldime wrote:Randomizer also strangely works on Hightower if you wanna throw a different mode into the mix
No, it's not. I hate dealing with engi nests out of nowhere

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Re: TF2 Randomizer Night

Post by darklin0 » Sat Sep 08, 2012 10:05 am

Supreveio wrote:
Maps will be voted for during the event, but please keep the map choices limited to KOTH and Arena maps.
You know what this calls for. Lolcano!!
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Re: TF2 Randomizer Night

Post by OldMan » Sat Sep 08, 2012 2:09 pm

It would also be fun to play warpath with randomizer I think. Can you imagine somedude as a pyro with a knife? Or Plas as a demo with no jumping ability and just a pair of shotguns? Mateo as a spy with no knife and just a Fan O War? Or perhaps Zookie as heavy with sticky jumper? Yea the lulz factor is high with this mod!

I played with Daryldime over on a server where they could set weps and classes via vote. Scouts with Caber was a fun round, as well as every class with Holiday Punch only. Will we have the ability to set class/loadouts during this event?
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Re: TF2 Randomizer Night

Post by THE Flying chihuahua » Sat Sep 08, 2012 5:07 pm

OldMan wrote: I played with Daryldime over on a server where they could set weps and classes via vote. Scouts with Caber was a fun round, as well as every class with Holiday Punch only. Will we have the ability to set class/loadouts during this event?
I played on that server too dagnabbit.

Also I agree with this.

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Re: TF2 Randomizer Night

Post by Sparky06 » Mon Sep 10, 2012 6:16 pm

Awesome! I'll definitely try to be there.

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Re: TF2 Randomizer Night

Post by black_and_blue » Sat Sep 15, 2012 1:10 pm

I'll be there, looking forward to it!

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Re: TF2 Randomizer Night

Post by Flash » Sun Sep 16, 2012 3:44 pm

3 hours to go!

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Re: TF2 Randomizer Night

Post by John Doe » Sun Sep 16, 2012 11:08 pm

It was a blast once we got it rolling, thanks Steveo for saving the evening !

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Re: TF2 Randomizer Night

Post by YoullNeverWalkAlone » Mon Sep 17, 2012 11:52 am

Some of the most fun I had doing it was getting a loadout with weapons I hadn't even heard of! There were a couple of times I got something that I wish I could have stayed alive long enough to see how it worked. Switching everytime I died (which I did a ton of), made it hard to get to play the loadout, but fun to see what was next. Thanks for saving the event!
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Re: TF2 Randomizer Night

Post by CL4P-TP » Mon Sep 17, 2012 12:35 pm

I managed to drop 2 nukes on the point in KOTH lolcano so I am happy.

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Re: TF2 Randomizer Night

Post by Flaming Cheese Wheel » Mon Sep 17, 2012 2:31 pm

All in all that worked out pretty well. Even the excursion into duel2_ex_br2, which was mostly manageable.
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