TF2 Custom Map Night Wednesdays!

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Larry
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Re: TF2 Custom Map Nights!

Post by Larry » Tue May 01, 2012 2:56 pm

koth_twisted_v5 i think

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Re: TF2 Custom Map Nights!

Post by Supreveio » Mon May 07, 2012 12:25 pm

I believe this week will be a Player's Choice week. (Mostly because I haven't seen any good maps lately).

We will take the top 3 or 4 maps previously playtested and play them again. For science!


Please, vote for three or four of the following maps from the previous new map days:

WEEK 1:
PL_Borneo
PL_Haste
PL_Alpen
PL_Manngrove

WEEK 2:
PL_Halfacre
CP_Indulge
CTF_Impact

WEEK 3:
CP_Desertion
CP_Zinkenite
CP_Vertical
CTF_Quarry
CP_Blackmesa

WEEK 4:
CP_Antiquity
CP_Upland
CTF_Landfall
KOTH_Namicott


And in the meantime, also suggest new maps for week six!

Also, I should probably clarify: When suggesting new maps to test, please provide a link to the download. It's easier that way. :P
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Re: TF2 Custom Map Nights!

Post by Plinko » Mon May 07, 2012 12:51 pm

You've got weeks 1, 3 and 4 up there, we had a week 2 that included halfacre and impact and I can't remember what else and there was never a post detailing exactly what we played. . .

I am home and no longer suffering from jet-lag so I will be there for the first time in almost a month, hooray!!

edit: The other one was indulge, after that I think people stayed a bit for blazewalk which is a rotation map.
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Re: TF2 Custom Map Nights!

Post by Flaming Cheese Wheel » Mon May 07, 2012 1:20 pm

Quarry and Antiquity are my votes. I don't remember having really good feelings during Payload Week. Also Zinkenite.
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Re: TF2 Custom Map Nights!

Post by Supreveio » Mon May 07, 2012 1:28 pm

Plinko wrote:You've got weeks 1, 3 and 4 up there, we had a week 2 that included halfacre and impact and I can't remember what else and there was never a post detailing exactly what we played. . .

I am home and no longer suffering from jet-lag so I will be there for the first time in almost a month, hooray!!

edit: The other one was indulge, after that I think people stayed a bit for blazewalk which is a rotation map.
Whoops. Sorry, I wasn't around for that week. I'll change my list.
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Re: TF2 Custom Map Nights!

Post by Opossum » Mon May 07, 2012 5:35 pm

What time is 9PM VST ?

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Re: TF2 Custom Map Nights!

Post by Boss Llama » Mon May 07, 2012 5:37 pm

Opossum wrote:What time is 9PM VST ?
VST = Central time, so it depends where you are. 9PM VST = 10p Eastern, 7p Pacific.
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Re: TF2 Custom Map Nights!

Post by Zork Nemesis » Mon May 07, 2012 5:43 pm

Quarry and Antiquity are the most popular I believe (and I gotta say, Antiquity was pretty cool). So they get my vote. Outside of those, I have no idea, custom maps have a bad habit of sucking.
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Re: TF2 Custom Map Nights!

Post by Flash » Mon May 07, 2012 5:57 pm

Which one was the 5 CP aztec jungle looking one with great textures. That gets my vote!

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Re: TF2 Custom Map Nights!

Post by Flaming Cheese Wheel » Mon May 07, 2012 7:40 pm

Antiquity, it was.
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Re: TF2 Custom Map Nights!

Post by Gearloose » Mon May 07, 2012 8:39 pm

I'd like to try Manngrove and Antiquity again, and I missed a week and would like to see Blackmesa, or any of the other CP maps form that week (I've seen Quarry before).

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Re: TF2 Custom Map Nights!

Post by Zork Nemesis » Mon May 07, 2012 9:06 pm

Gearloose wrote:I'd like to try Manngrove and Antiquity again, and I missed a week and would like to see Blackmesa, or any of the other CP maps form that week (I've seen Quarry before).
Blackmesa was kinda messy. Cluttered pathways, confusing signs, and a massive death pit beneath 40% of the stage. Not that fun.
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Re: TF2 Custom Map Nights!

Post by Daryldime » Tue May 08, 2012 5:32 am

I'm telling ya! CP_blackmesa_final thats the one we need! :D
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Re: TF2 Custom Map Nights!

Post by Flash » Tue May 15, 2012 8:59 pm

Soooo.... What are we playing tomorrow night Plinko and Supreveio? :P

I wouldn't mind seeing Antiquity again if we're short new ideas.

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Re: TF2 Custom Map Nights!

Post by Flaming Cheese Wheel » Tue May 15, 2012 9:17 pm

I still want to see koth_saw_final with a full server. The most I've personally witnessed is 6v6, and people were still too afraid of death.
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