TF2 Custom Map Night Wednesdays!

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ketchuo
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Re: TF2 Custom Map Nights!

Post by ketchuo » Mon Jun 04, 2012 12:09 pm

Well if we do lolcano, I'm okay with it.

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Re: TF2 Custom Map Nights!

Post by Flash » Mon Jun 04, 2012 2:30 pm

Supreveio wrote:How would you guys feel about trying some of the Dynamic Payload Contest maps?
Sounds good to me, just let us know which ones!

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Re: TF2 Custom Map Nights!

Post by Supreveio » Mon Jun 04, 2012 2:44 pm

I was thinking for this week, we just do Escarpment and Quagmire.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: TF2 Custom Map Nights!

Post by Supreveio » Wed Jun 06, 2012 4:41 pm

How does everyone feel about this lineup for tonight?

PL_Escarpment
CP_Furnace
PL_Quagmire

Followed by the obligatory wind-down shenanigans maps?
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: TF2 Custom Map Nights!

Post by Flash » Wed Jun 13, 2012 11:15 am

What are we going with tonight?

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Re: TF2 Custom Map Nights!

Post by ADevilishPotato » Wed Jun 13, 2012 11:57 am

What time?
WARPATH Cup '12- [WARPATH] We are running past all the heavies
The Ville Cup '12- (DYD) Dirty Dan's Double D's
Dust Bowl loves Warpath '13- (CD-i) Chokepoints and Demomen- international (Champions!)
The Ville Cup '13- [T^5] Tuber's Truly Terrifying Tator Tots
The Ville Cup '14- GCI_ Guild of Calamitous Intent

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Re: TF2 Custom Map Nights!

Post by Flash » Wed Jun 13, 2012 12:01 pm

ADevilishPotato wrote:What time?
9 PM Central

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Re: TF2 Custom Map Nights!

Post by ADevilishPotato » Wed Jun 13, 2012 12:03 pm

hmm 7 spacific...I should be able to make it
WARPATH Cup '12- [WARPATH] We are running past all the heavies
The Ville Cup '12- (DYD) Dirty Dan's Double D's
Dust Bowl loves Warpath '13- (CD-i) Chokepoints and Demomen- international (Champions!)
The Ville Cup '13- [T^5] Tuber's Truly Terrifying Tator Tots
The Ville Cup '14- GCI_ Guild of Calamitous Intent

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Re: TF2 Custom Map Nights!

Post by Supreveio » Wed Jun 13, 2012 12:08 pm

Hmm.

How does this sound:

cp_mojave_b2
cp_antiquity_rc1
plr_frostfell_b1b


Mojave is on the rotation, but I don't see it played much (plus it got updated). Antiquity seems to be everyone's favorite custom 5cp map. And Frostfell is the highest scored PLR map in the Dynamic Payload contest (it also came 2nd overall), so I think we could give that a try.

Also, remember to be on the lookout for cool custom maps we could try here at TheVille! Suggest them!
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: TF2 Custom Map Nights!

Post by Flaming Cheese Wheel » Wed Jun 13, 2012 5:52 pm

I'll suggest Rivercrossing again, but that's best once we've passed 8v8.
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Re: TF2 Custom Map Nights!

Post by Flash » Wed Jun 13, 2012 6:05 pm

Flaming Cheese Wheel wrote:I'll suggest Rivercrossing again, but that's best once we've passed 8v8.
Ya if we start with Toy Fort or something less serious it can also help bring in the crowd before we move on.

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Re: TF2 Custom Map Nights!

Post by Peahats » Wed Jun 13, 2012 6:19 pm

As long as the map is a suitable habitat for the rare and peaceful migrating heavy.

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Re: TF2 Custom Map Nights!

Post by darklin0 » Wed Jun 13, 2012 6:25 pm

I recently played this map and found it to be a good payload map.
http://forums.tf2maps.net/showthread.php?t=18622

May have been just because I was not being killed by any pyros. (I was spy)

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Re: TF2 Custom Map Nights!

Post by Flaming Cheese Wheel » Wed Jun 13, 2012 10:26 pm

Antiquity:
We still can't go wrong with Antiquity. :dance:

Mojave 2:
Still not that much of a change from the previous version. Average?

Frostfell:
Disclaimer: I really don't like payload race maps. Really, really, really don't like. :P
That said, Frostfell demonstrated that teams without coordination will die horribly, and that setting up the final point on a giant ramp next to the enemy spawn is... problematic.

I put up Rivercrossing after the crowd died down a bit. It was a hard-fought game despite one team being shut out... I would say that it is designed reasonably well in becoming more defense-friendly as the cart progresses along, but the final point is still a deathtrap for any Blue team that doesn't have at least two Medics or which knows the side routes very well.

Oh, and Darklin0: We did Escarpment last week. :)
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Re: TF2 Custom Map Nights!

Post by darklin0 » Thu Jun 14, 2012 4:05 am

Ah cool, I was not present. What did you guys think?

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