Stevo fixed the problem, even though he says it fixed itself. Please find cp_warhammer_b7 here;
http://fastdl.thevilluns.org/tf2/maps/c ... b7.bsp.bz2
TF2: Saturday Night's Alright For Warhammer
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- Mad-Hammer
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- Flash
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Re: TF2: Saturday Night's Alright For Warhammer
Soooooo, Same Ville Time, Same Ville Channel? (Saturday night, 8 PM central on the Events server.)
- Checkm8
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Re: TF2: Saturday Night's Alright For Warhammer
Bring beer but only enough for everyone. If you prefer wine, I like big boxes of it at a time so put that on the list too.Flash wrote:Soooooo, Same Ville Time, Same Ville Channel? (Saturday night, 8 PM central on the Events server.)
- Soup Nazi
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Re: TF2: Saturday Night's Alright For Warhammer
I got the appetizers.
=USV= [BB] [IV] [WARPATH] [USAHB] :TIME: :TOOL:
Re: TF2: Saturday Night's Alright For Warhammer
[quote="Mad-Hammer"]Stevo fixed the problem, even though he says it fixed itself. Please find cp_warhammer_b7 here;
http://fastdl.thevilluns.org/tf2/maps/c ... b7.bsp.bz2[/quote]
Webpage doesn't exist? Is it supposed to cut out at the c at the end there?
http://fastdl.thevilluns.org/tf2/maps/c ... b7.bsp.bz2[/quote]
Webpage doesn't exist? Is it supposed to cut out at the c at the end there?
- One_Medic_Army
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Re: TF2: Saturday Night's Alright For Warhammer
http://fastdl.thevilluns.org/tf2/maps/c ... b7.bsp.bz2
This appears to be the correct link.
This appears to be the correct link.
- Mad-Hammer
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Re: TF2: Saturday Night's Alright For Warhammer
Okay, after a few weeks, which is a few more weeks than I promised this would be done, I finally have cp_warhammer_f1 ready for play. Most of the changes were implemented due to reports given by the Bug Testers.
If you didn't have an opportunity to play version b8, then you will see quite a few changes like the removal of the gates at CP 1. The tunnel is still there, just removed the bottleneck gates.
Stevo has the map uploaded to the Events Server. I don't know if it's available on TV2. If you are still interested and want to download it, you can find it here;
http://fastdl.thevilluns.org/tf2/maps/c ... f1.bsp.bz2
If you didn't have an opportunity to play version b8, then you will see quite a few changes like the removal of the gates at CP 1. The tunnel is still there, just removed the bottleneck gates.
Stevo has the map uploaded to the Events Server. I don't know if it's available on TV2. If you are still interested and want to download it, you can find it here;
http://fastdl.thevilluns.org/tf2/maps/c ... f1.bsp.bz2
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