TF2: Saturday Night's Alright For Warhammer

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Mad-Hammer
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Mad-Hammer » Sun Jan 15, 2012 9:41 pm

Alizée Fan wrote:I definitely can't claim credit for all of those finds - I just compiled stuff in to a list as a group of us ran around for an hour or more looking for issues :-)

As far as the water, I use water/water_well for some large bodies of water. It reflects at a distance but as you move through it is is transluscent, and things can be seen below its surface. It's definitely my favorite water of the ones I've tried.
I was using water_hydro cheap..........once again, I was trying to improve on frame rates. I haven't done a compile yet. Not a big issue nowadays as I can pull a full compile in about 2 minutes or less.

I put a delay on the cave gate of 5 seconds to give the defenders more time to set up a defense. I think it was Soup who was advocating for 15 seconds so I sort of compromised and put 5 seconds on the delay.
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Re: TF2: Saturday Night's Alright For Warhammer

Post by THE Flying chihuahua » Sun Jan 15, 2012 9:51 pm

[quote="Mad-Hammer"][quote="Alizée Fan"]I definitely can't claim credit for all of those finds - I just compiled stuff in to a list as a group of us ran around for an hour or more looking for issues :-)

As far as the water, I use water/water_well for some large bodies of water. It reflects at a distance but as you move through it is is transluscent, and things can be seen below its surface. It's definitely my favorite water of the ones I've tried.[/quote]

I was using water_hydro cheap..........once again, I was trying to improve on frame rates. I haven't done a compile yet. Not a big issue nowadays as I can pull a full compile in about 2 minutes or less.

I put a delay on the cave gate of 5 seconds to give the defenders more time to set up a defense. I think it was Soup who was advocating for 15 seconds so I sort of compromised and put 5 seconds on the delay.[/quote]
I said it like 5 times and you said it was soup. NOBODY LOVES ME D:

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Mad-Hammer » Fri Jan 20, 2012 11:16 pm

Just received a PM from Stevo, cp_warhammer_b6 is now on the event server if you all want another playtest. :D
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Flash » Sat Jan 21, 2012 10:18 am

Let's do it! :dance:

Saturday, Saturday, Saturday on The Ville Events Server... WARHAMMER!

Tonight, 8 PM Central, be there!

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Checkm8 » Sat Jan 21, 2012 3:25 pm

Flash wrote:Let's do it! :dance:

Saturday, Saturday, Saturday on The Ville Events Server... WARHAMMER!

Tonight, 8 PM Central, be there!

Or be an hour early again?
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Re: TF2: Saturday Night's Alright For Warhammer

Post by The Domer » Sat Jan 21, 2012 5:31 pm

Can't wait! See you in a couple hours TV2 peeps

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Flash » Sat Jan 21, 2012 5:50 pm

The Domer wrote:Can't wait! See you in a couple hours TV2 peeps
We'll be on the "events" server tonight, not TV2. 69.162.99.26

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Flaming Cheese Wheel » Sat Jan 21, 2012 6:02 pm

Nobody is ever in TV2 except random duelists...
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Flaming Cheese Wheel » Sat Jan 21, 2012 7:59 pm

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Re: TF2: Saturday Night's Alright For Warhammer

Post by OldMan » Sat Jan 21, 2012 9:28 pm

That's cause it's /texture:jello

So not a bug... a feature!

Wiggly rocks!

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Mad-Hammer » Sat Jan 21, 2012 9:32 pm

Wasn't quite a wiggle, more like a pop. 98% of the props in the map, I put some kind of a fade on them. Reason for that was my quest to improve performance. In an ideal world, the props in question would gently come into view. In the Valve world, they just sort of pop into view.

I'm currently setting at my comp considering the best way to handle the whole prop-pop issue.
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Soup Nazi » Sat Jan 21, 2012 9:53 pm

THE Flying chihuahua wrote: I said it like 5 times and you said it was soup. NOBODY LOVES ME D:
Cuz he loves me more (=
=USV= [BB] [IV] [WARPATH] [USAHB] :TIME: :TOOL:

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Re: TF2: Saturday Night's Alright For Warhammer

Post by Mad-Hammer » Sat Jan 21, 2012 10:06 pm

@ THE Flying chihuahua

I apologize, I think I purposely overlooked you as I must admit........I can not spell your name. If I said, "Thanks Chiwahwah, then nobody would know who I was talking about. So, from now on, I will respond to you as Chi, easier for me without the risk of mispell. :D
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Re: TF2: Saturday Night's Alright For Warhammer

Post by Soup Nazi » Tue Jan 24, 2012 5:28 pm

Or refer to him as "Soup" cuz it's much easier to understand
=USV= [BB] [IV] [WARPATH] [USAHB] :TIME: :TOOL:

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Re: TF2: Saturday Night's Alright For Warhammer

Post by THE Flying chihuahua » Tue Jan 24, 2012 5:32 pm

[quote="Mad-Hammer"]@ THE Flying chihuahua

I apologize, I think I purposely overlooked you as I must admit........I can not spell your name. If I said, "Thanks Chiwahwah, then nobody would know who I was talking about. So, from now on, I will respond to you as Chi, easier for me without the risk of mispell. :D[/quote]

This is acceptable.

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