DMC Fight Cards Season II

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DMC Fight Cards Season II

Post by TheVille Events Committee » Sat Feb 27, 2010 3:27 pm

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Last edited by KRG on Tue May 11, 2010 9:22 am, edited 14 times in total.
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Re: DMC Fight Card 03/05

Post by The House » Sat Feb 27, 2010 3:38 pm

The House is now accepting wagers on this event!

HOW BETTING WORKS

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Re: DMC Fight Card 03/05

Post by TTHREAZ » Sat Feb 27, 2010 4:41 pm

So, we won't always fight each week in the weight classes we signed up in?

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Post by jim beam » Sat Feb 27, 2010 5:27 pm

That is correct there are only like 3 fights in each weight class each time so just wait and you will and be around cause people tend not to show up.
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Post by Boss Llama » Sat Feb 27, 2010 7:17 pm

I'll try to be on time. The not-so-organized folks behind the training I'm being sent to changed the schedule, so instead of finishing 3.5 hours in advance, we'll now be finishing half an hour in advance. It's only about half a mile from the conference center to the hotel, but it'll be the final day, so people might be milling about, it might drag on, etc. Anyway, I'll be there as soon as I can.

@ MasterChef - You may have beaten me last season, possibly multiple times, but this season, vengeance shall be mine!

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Re: DMC Fight Card 03/05

Post by Pine » Sat Feb 27, 2010 8:23 pm

Sorry but I couldn't find this anywhere,
What times do the fights start?
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Re: DMC Fight Card 03/05

Post by KRG » Sat Feb 27, 2010 9:45 pm

It's there iOwn. . somewhere. . . :lol:

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TTHREAZ, we will take it easy this first time out so everyone gets a handle on how things work. So not everyone gets to fight in each weight class. With the two sided arena though, I anticipate being able to have twice as many fights happen in the future.
Last edited by KRG on Sat Feb 27, 2010 9:54 pm, edited 1 time in total.
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Post by Dirty Dan » Sat Feb 27, 2010 9:53 pm

Looks like I get to be pitied again.
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Post by Cpt. Winky » Sat Feb 27, 2010 11:27 pm

ok i have some questions

With Sword n Board demo, do you have to reset head count each round?

Can spies use deadringer if they limit cloak?

You use the ubersaw, can you keep ubercharge between lives and uber yourself?
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Post by Boss Llama » Sun Feb 28, 2010 12:56 am

Can spies use deadringer if they limit cloak?
No. No watches of any kind are permitted, for any reason or duration.

With Sword n Board demo, do you have to reset head count each round?
Demo update hadn't been done when this happened last season, I'll be interested to hear the answer on this one. There are no health or ammo packs available, only the resupply locker, so if you want to heal or resupply between rounds, you won't have much choice I suppose.
You use the ubersaw, can you keep ubercharge between lives and uber yourself?
I don't recall this being an issue last time - nobody survived long enough to get four melee hits in. They either got the kill with fewer hits, or got mowed down on approach (usually the latter). I don't see why not, however... judges?
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Post by Cpt. Winky » Sun Feb 28, 2010 1:21 am

i still feel like the no deadringer watch is a bit rediculous. It has garbage cloak length and is deafeningly loud when decloaking, so why not? the knife is going to be absolutely useless, whereas the jarate+kukri combo could be decent. so you are pretty much limiting the spy to ONLY his gun, and ruining the entire spy's way of offense. I understand not C&D or Invisiwatch because those will just drag the fight on, but the deadringer can actually make the spy more of an attack class and have a decent chance at surviving the Spamsman.
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Post by Gizanked » Sun Feb 28, 2010 1:26 am

the question with the DR is how do you enforce how long is too long of a cloak? no real way to enforce it.
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Post by Boss Llama » Sun Feb 28, 2010 1:51 am

Now, remembering that I LOVE playing spy, I have to say that the spy is pretty pointless to play in this event. Unless you're a fantastic sniper with the ambassador, or land some random crits (don't get me started), your options are either to die quickly, or run around and die slowly.

The problem I have, personally, with the DR, is it makes you survive legit kills, which in a one on one, no-health/ammo game, is just plain obnoxious - it draws things out. That and, as Giz said, it's unenforcable. Without a cvar that controls it, it would be left up to lag and judgement calls. Honestly though, in a one-on-one, what point would the DR have? You're either using it to move invisibly, which is why the others are prohibited, or you're using it to prolong the fight, which is what you yourself just said the others are legitimately prohibited for. ::shrug:: If one watch is banned, they all should be. They serve the same purpose.
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Post by Dirty Dan » Sun Feb 28, 2010 2:45 am

[quote="Alizée Fan";p="228058"]The problem I have, personally, with the DR, is it makes you survive legit kills, which in a one on one, no-health/ammo game, is just plain obnoxious - it draws things out. That and, as Giz said, it's unenforcable. Without a cvar that controls it, it would be left up to lag and judgement calls. Honestly though, in a one-on-one, what point would the DR have? You're either using it to move invisibly, which is why the others are prohibited, or you're using it to prolong the fight, which is what you yourself just said the others are legitimately prohibited for. ::shrug:: If one watch is banned, they all should be. They serve the same purpose.[/quote]

Agree with this.
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Re: DMC Fight Card 03/05

Post by KRG » Sun Feb 28, 2010 4:36 am

Ubersaw/Sword

As far as the melee questions, this is not MeleeMania, that stuff will largely just get you killed here. lol No ruling needed for the sword/shield, use it all you want. After one fight, you'll stop using it, I guarantee it. lol



Spy

Spy vs Spy or Engineer vs Spy are good matches. If you get with your opponent early on, you can agree to play certain classes like that, it's up to you.

No watches of any kind. While we can all agree the spy is terribly limited here against a sniper, cloaking and/or DR abilities have no place in this event.
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