January MeleeMania signups

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Post by Plinko » Mon Dec 29, 2008 10:36 pm

[quote="Stevo";p="143564"]
There's no I in "team". There is a me, though, if you jumble it up.
[/quote]

Hi, Dr. House.

Also, welcome nimosa/barcode, glad to see you here in the forums and in Meleemania!
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Post by dredfox » Mon Dec 29, 2008 10:37 pm

[quote="DeafOfficeWorker";p="143550"][quote="Masakari";p="143536"]Sign me up, but out of curiosity, will we be allowed to choose our bonesaw, or is it going to always be the stock bonesaw?[/quote]

I don't see an advantage to the ubersaw in MeleeMania, but if some want to use it...I don't have a problem with it.

I'll consult with my fellow TVB'ers for a consensus.[/quote]

Doesn't the Medic self heal while Ubered? An extra five or ten health could make a difference.

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Post by Cpt. Winky » Mon Dec 29, 2008 10:41 pm

Dr. Acula (scrubs anyone?)

Sign me up for this!




awww crap, kelgari already made this joke and I didn't see it
Last edited by Cpt. Winky on Mon Dec 29, 2008 11:55 pm, edited 1 time in total.
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:icon_heart: RIP TW 1954 - 2008

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Post by Plinko » Mon Dec 29, 2008 10:51 pm

You'd have to hit 4 times to get an uber, would a Medic survive 4 hits? I guess if someone hit an oberving player it could be abused. . .
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Post by KRG » Mon Dec 29, 2008 11:07 pm

[quote="dredfox";p="143616"]Doesn't the Medic self heal while Ubered? An extra five or ten health could make a difference.[/quote]

Medic self heals constantly, uber'd or not. I do not think having your uber bar full makes any difference, at least not that I've noticed.
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Re: January MeleeMania signups

Post by Fearghas » Mon Dec 29, 2008 11:28 pm

I'd like to play if I could, but if not, it's all good.

oh yeah. He's dead jim....
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Post by nimosa » Tue Dec 30, 2008 12:42 am

[quote="Plinko";p="143620"]You'd have to hit 4 times to get an uber, would a Medic survive 4 hits? I guess if someone hit an oberving player it could be abused. . .[/quote]

I think it takes around 2 hits at least and 3 usually to kill a medic, so uber wouldn't matter in the first round. But in the second round when you are most likely low on health, activating your uber with an extra hit would help.

I am assuming you can't hit observers since they would be outside of the melee ring and going out of the melee ring disqualifies you.

Some info for the mathematically curious minds: http://tf2wiki.net/wiki/Medic
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Post by Ian_Suffix » Tue Dec 30, 2008 2:00 am

Gah! It's the first day of the signups, and already three pages? Put me on board, please!

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Post by jim beam » Tue Dec 30, 2008 9:23 am

I would like to preform an operation on some of my fellow peeps
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Post by DeafOfficeWorker » Tue Dec 30, 2008 9:59 am

[quote="nimosa";p="143636"]
I think it takes around 2 hits at least and 3 usually to kill a medic, so uber wouldn't matter in the first round. But in the second round when you are most likely low on health, activating your uber with an extra hit would help.

I am assuming you can't hit observers since they would be outside of the melee ring and going out of the melee ring disqualifies you.

Some info for the mathematically curious minds: http://tf2wiki.net/wiki/Medic[/quote]

[quote="Plinko";p="143620"]You'd have to hit 4 times to get an uber, would a Medic survive 4 hits? I guess if someone hit an oberving player it could be abused. . .[/quote]

There are no ubers in MeleeMania. ;)

It's a melee fight to the death for each round. The victor is allowed to fully heal before the next round.

Ian's map does not have weapon restrictions; therefore, everyone will have to cooperate more than in the past. Switching weapons during a match is an instant disqualification.

I also remind everyone that ringside fighting is frowned upon. I will kick anyone who is disrupting the event. If a player returns and continues disrupting the event, a banvich will be served.

Leaving/entering the ring is no longer an issue. ;)

I strongly urge newcomers to read the MeleeMania rulebook. :)

I can't wait for this MeleeMania! :hb: :D 8)

[quote="Ian_Suffix";p="143645"]Gah! It's the first day of the signups, and already three pages?[/quote]

The only downside is that some won't get to play. :(

However, there will be many more MeleeManias to come! That I promise. :)
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Re: January MeleeMania signups

Post by Red Seal » Tue Dec 30, 2008 10:29 am

i shall give this meleemania a try what better way to get back to gaming with you friendly villuns
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Post by YevGenie » Tue Dec 30, 2008 10:29 am

I dont remember seeing his post but I would like to nominate Torven for this one...I think the meleemania gods would agree ;)
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Post by DeafOfficeWorker » Tue Dec 30, 2008 10:39 am

[quote="YevGenie";p="143691"]I dont remember seeing his post but I would like to nominate Torven for this one...I think the meleemania gods would agree ;)[/quote]

To participate, a villun must sign up in this thread.

He has until January 9th. ;)

I'm surprised I haven't seen him post yet too. This event is almost tailor-made for the master combat medic. :)
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Re: January MeleeMania signups

Post by TheCarpe » Tue Dec 30, 2008 11:28 am

I doubt it. Not only does Torven traditionally not take part in most events, he'll also be the firts to tell you he's lost the manual to his Ubersaw. He may be the Ville's most feared combat Medic, but it's for his needles, not his saw.

And if I recall the Medic-self correctly, he heals 1 point of damage every second for 5 seconds, then 2 damage a second for another five, then 3 damage a second until fully healed. The cycle resets every time he takes any kind of damage.
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Re: January MeleeMania signups

Post by abiscuit » Tue Dec 30, 2008 12:39 pm

The Medic regeneration will let you survive another hit if you are lucky. Then of course you could just get critted instead.

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