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Single Flag CTF
Posted: Fri Aug 08, 2008 10:47 am
by Reipin
Re: Single Flag CTF
Posted: Fri Aug 08, 2008 12:14 pm
by Clay Pigeon
Push-style finally made it to tf2?
Posted: Fri Aug 08, 2008 6:12 pm
by John Doe
Yay, bring back push!
Posted: Fri Aug 08, 2008 8:00 pm
by mr_s
Looks nice
Posted: Fri Aug 08, 2008 8:31 pm
by Shifty
Reipin, you are unbelievably ontop of this custom map situation. *Salutes*
Re: Single Flag CTF
Posted: Sat Aug 09, 2008 1:02 pm
by Supreveio
I haven't played the map yet, but one flaw I can see from the basic overview is that one team can just wait at the capture points for the other team to bring the Intel. Then kill the flag carrier and capture the intel for themselves.
Re: Single Flag CTF
Posted: Sat Aug 09, 2008 1:37 pm
by Reipin
That's kind of the point... The flag resets in 3 seconds though, so best not to drop it at all

Re: Single Flag CTF
Posted: Sun Aug 10, 2008 1:25 pm
by Reipin
This map was tons of fun
Posted: Mon Aug 11, 2008 5:39 am
by MasterChef
I played it a little bit yesterday and it seemed too big.
Re: Single Flag CTF
Posted: Mon Aug 11, 2008 6:47 am
by TheCarpe
Played a couple tag-team rounds on this last night and it was good fun. The single-intel strategy mean you need to make use of the multiple paths and the defense needs to fan out to catch them before they cap. I have fond memories of bonking a Scout to death and nabbing his intel and instantly running over to our point and capping. Also, enemy Engis can be fairly dominant, especially building their sentries in the intel room or along well-traveled routes back to the cap points. I saw at least one Engi kill the flag runner with his Sentry, run over and grab it himself, and running it back for a cap.
It's hectic and crazy. And it's FUN.