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[Map Release] CP_Stag (final 1.0)

Posted: Fri Apr 18, 2008 11:11 pm
by Vilepick
The final 1.0 version of CP_Stag has been released (updated from beta 4)! This fixes many issues with the map, including cramped corridors in the bases and adds many important visual cues. The full list of changes can be found at http://vilepickle.com/map/readmes/README_cp_stag.txt

Download:
http://vilepickle.com/map/cp_stag.7z (7zip)
http://vilepickle.com/map/cp_stag.zip (zip)

Screenshots:
http://vilepickle.com/map/screens/tf2_cp_stag

The links of the forums I post to are on my site at http://vilepickle.com/links.php
If you know someone who wants to be added to my list, let me know from my contact page.

You can always find up-to-date map releases from me at http://vilepickle.com/maps.php

Thanks. If you find a game-breaking issue with the map, let me know. I have tested it in many 6v6, 8v8, and pub scenarios, however, so no obtrusive technical issues should be present in this final version.

Posted: Sat Apr 19, 2008 12:17 am
by YevGenie
hehe <3 Stag :)

Re: [Map Release] CP_Stag (final 1.0)

Posted: Sat Apr 19, 2008 6:01 pm
by Oddjob
Hey Vilepickle ! I enjoy your work and welcome to the ville forums. We can offer good feedback or well... feedback at least if you need it :)

Re: [Map Release] CP_Stag (final 1.0)

Posted: Sun Apr 20, 2008 3:07 am
by EzCrash
This is a great map.

I played it back in the Q3F days. I am glad to see it resurected ! :D

Posted: Sun Apr 20, 2008 3:50 am
by mr_s
Looks like a Quake 2 Areana battle map...

love those style maps..

good job mate..

llooks good