Update
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
Update
- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death "seconds have passed" string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the "Click for more info on custom servers"
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a "spectate" command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers <= 24 that are running SourceTV having
the "increased_maxplayers" tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the "Waiting
for Teams" state
- When a tournament match ends it now returns to the "Waiting for Teams"
state
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death "seconds have passed" string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the "Click for more info on custom servers"
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a "spectate" command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers <= 24 that are running SourceTV having
the "increased_maxplayers" tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the "Waiting
for Teams" state
- When a tournament match ends it now returns to the "Waiting for Teams"
state
Re: Update
I got all excited thinking it was the new medic achievements and the new map. 

- MasterChef
- Retired Admin
- Posts: 5439
- Joined: Mon Nov 06, 2006 8:05 pm
-
Games Played
Ville Awards
Re: Update
I love charging demos and soldiers with my machete and making them blow themselves up.- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target

[quote="Tarrock";p="77649"]nother demo and soldier nerf[/quote]
I guess I read that kinda differently...
I remember the night after the last update several people asking whether the server had special settings to increase crits because they couldn't believe what a crit-fest it was that night. I think they increased the crit chance slightly when they nerfed the magazines but upped it a little more than they intended. To me, this sounds like they tweaked it to where they meant it to be, increased over what it was before the nerf but less than it was immediately after it.
But then, thats just me, and I can barely read what I just wrote so my interpretation of what somebody else just wrote is highly suspect
Cheers
HW
I guess I read that kinda differently...
I remember the night after the last update several people asking whether the server had special settings to increase crits because they couldn't believe what a crit-fest it was that night. I think they increased the crit chance slightly when they nerfed the magazines but upped it a little more than they intended. To me, this sounds like they tweaked it to where they meant it to be, increased over what it was before the nerf but less than it was immediately after it.
But then, thats just me, and I can barely read what I just wrote so my interpretation of what somebody else just wrote is highly suspect

Cheers
HW
[align=center][img]http://i250.photobucket.com/albums/gg244/mouser4213/happywino_needles.jpg[/img][/align]
- Buzzy Beetle
- Retired Admin
- Posts: 2899
- Joined: Wed Oct 17, 2007 10:43 pm
- Location: Subterranean cavern systems, Mushroom Kingdom
-
Games Played
Ville Awards
[quote="StrontiumDog";p="77648"]
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended[/quote]
I thought I was critting a little more than I'm used to...
Good thing they fixed it before MORE people start complaining "oooh! there's so many crit rockets!" etc etc.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended[/quote]
I thought I was critting a little more than I'm used to...
Good thing they fixed it before MORE people start complaining "oooh! there's so many crit rockets!" etc etc.
I proudly support Independent Developers, Local Businesses, and SNAILGOSH.
- DeafOfficeWorker
- Retired Admin
- Posts: 7903
- Joined: Mon Jan 29, 2007 3:39 pm
-
Ville Awards
I don't think its a nerf, I think they just fixed a bug that they created with the last nerfing.
And it's probably a good thing, because I do seem to remember an extraordinary amount of crits being fired yesterday (or just before this patch). I fired 3/4 shots as crit (from the soldier) several times yesterday.
And it's probably a good thing, because I do seem to remember an extraordinary amount of crits being fired yesterday (or just before this patch). I fired 3/4 shots as crit (from the soldier) several times yesterday.
- Barrel Bomber
- Villun
- Posts: 1173
- Joined: Tue Sep 25, 2007 11:48 am
-
Ville Awards
Re: Update
wats w/ all teh updates right now
It takes 43 muscles to frown and 17 to smile, but only 3 to pull a triger. 8)
[img]http://i241.photobucket.com/albums/ff255/jsquared90/HKBarrelBomber.jpg[/img]
[img]http://i241.photobucket.com/albums/ff255/jsquared90/HKBarrelBomber.jpg[/img]
Who is online
Users browsing this forum: No registered users and 16 guests