A forum dedicated to Team Fortress 2
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HappyWino
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by HappyWino » Thu Feb 28, 2008 7:42 pm
[-]February 28, 2008 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've adopted
Players can use tag filtering to find servers running the custom rules they want to play
Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
Disables team player limits, autobalancing, and intermission
Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
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Dog
- Server Ops

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- Location: In the bath, having a good think....
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by Dog » Thu Feb 28, 2008 8:10 pm
Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
- Players can use tag filtering to find servers running the custom rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission
Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
- Added protection against voice command spamming. Dramatic reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps
like Dustbowl and GravelPit
- Fixed "lastdisguise" command not remembering if you were disguised as
your own team
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and
"slot10" cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active
round timer shows less than 60 seconds
- Fixed "-maxplayers" on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not related
to individual player stats)

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Shifty
- Villun

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by Shifty » Thu Feb 28, 2008 8:26 pm
[quote="HappyWino";p="76326"]
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
[/quote]
Ugh... I can see upsides to doing this but unless they starting scattering more ammo packs or every team automatically has a genius engie, this will be real bad. I use 16 shots before I leave the spawn usually...
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abiscuit
- Server Admin

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by abiscuit » Thu Feb 28, 2008 8:35 pm
[quote="HappyWino";p="76326"]
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
[/quote]
I approve of this. Should be interesting to see how this plays out.
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Buzzy Beetle
- Retired Admin

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by Buzzy Beetle » Thu Feb 28, 2008 8:39 pm
[quote="HappyWino";p="76326"]
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
[/quote]
...That's 4 reloads...
... ;_; *is officially screwed*
I proudly support Independent Developers, Local Businesses, and SNAILGOSH.
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Clay Pigeon
- Retired Admin

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by Clay Pigeon » Thu Feb 28, 2008 9:06 pm
The 16 reserve rocket limit for soldiers seems a bit harsh.
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar
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kookoo275
- Villun

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by kookoo275 » Thu Feb 28, 2008 10:08 pm
This update is so cool, except the solly and demo nerfs. I'm so pissed. Demos run out of pipes enough as it is, and they spend like half of their time reloading anyways... Why add time they need to get ammo now? I guess demo was kind of overpowered, though.... soldier, too. Rocket is the number one kill getter on the ville, after all!
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kookoo275
- Villun

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by kookoo275 » Thu Feb 28, 2008 10:18 pm
Dog already made this thread... Maybe an admin should move this? Also, I know this is a problem for me, too

I'm gonna have to use a looot of ammo boxes...
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